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ManagedSession

Struct ManagedSession 

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pub struct ManagedSession { /* private fields */ }

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impl ManagedSession

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pub fn session_id(&self) -> &SessionId

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pub fn cwd(&self) -> &Path

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pub fn set_model(&self, model: Option<String>) -> Result<()>

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pub fn set_permission_mode(&self, permission_mode: Option<String>) -> Result<()>

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pub fn modes(&self) -> SessionModeState

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pub fn models(&self) -> SessionModelState

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pub fn config_options(&self) -> Vec<SessionConfigOption>

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pub fn set_config_option( &self, config_id: &str, value: &SessionConfigValueId, ) -> Result<Option<SessionUpdate>>

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pub async fn prompt( &self, prompt: String, options: TurnOptions, ) -> Result<TurnOutput>

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pub async fn prompt_with_permission_handler<F, Fut>( &self, prompt: String, options: TurnOptions, permission_handler: F, ) -> Result<TurnOutput>
where F: FnMut(PendingPermission) -> Fut + Send, Fut: Future<Output = Result<PermissionDecision>> + Send,

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pub async fn cancel(&self) -> Result<()>

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pub async fn shutdown(&self) -> Result<()>

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