Struct classicube_sys::_GameData
source · #[repr(C)]pub struct _GameData {
pub Width: c_int,
pub Height: c_int,
pub Time: f64,
pub ChunkUpdates: c_int,
}Fields§
§Width: c_int§Height: c_int§Time: f64§ChunkUpdates: c_intTrait Implementations§
source§impl PartialEq for _GameData
impl PartialEq for _GameData
impl Copy for _GameData
impl StructuralPartialEq for _GameData
Auto Trait Implementations§
impl RefUnwindSafe for _GameData
impl Send for _GameData
impl Sync for _GameData
impl Unpin for _GameData
impl UnwindSafe for _GameData
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more