Struct classicube_sys::_InputState
source · #[repr(C)]pub struct _InputState {
pub Pressed: [cc_bool; 136],
pub RawMode: cc_bool,
pub GamepadSource: cc_bool,
pub JoystickMovement: cc_bool,
pub JoystickAngle: f32,
}Fields§
§Pressed: [cc_bool; 136]§RawMode: cc_bool§GamepadSource: cc_bool§JoystickMovement: cc_bool§JoystickAngle: f32Trait Implementations§
source§impl Clone for _InputState
impl Clone for _InputState
source§fn clone(&self) -> _InputState
fn clone(&self) -> _InputState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for _InputState
impl Debug for _InputState
source§impl PartialEq for _InputState
impl PartialEq for _InputState
source§fn eq(&self, other: &_InputState) -> bool
fn eq(&self, other: &_InputState) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl Copy for _InputState
impl StructuralPartialEq for _InputState
Auto Trait Implementations§
impl RefUnwindSafe for _InputState
impl Send for _InputState
impl Sync for _InputState
impl Unpin for _InputState
impl UnwindSafe for _InputState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more