Struct classicube_sys::LocalPlayerInput
source · #[repr(C)]pub struct LocalPlayerInput {
pub GetMovement: Option<unsafe extern "C" fn(xMoving: *mut f32, zMoving: *mut f32)>,
pub next: *mut LocalPlayerInput,
}Fields§
§GetMovement: Option<unsafe extern "C" fn(xMoving: *mut f32, zMoving: *mut f32)>§next: *mut LocalPlayerInputTrait Implementations§
source§impl Clone for LocalPlayerInput
impl Clone for LocalPlayerInput
source§fn clone(&self) -> LocalPlayerInput
fn clone(&self) -> LocalPlayerInput
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for LocalPlayerInput
impl Debug for LocalPlayerInput
source§impl Hash for LocalPlayerInput
impl Hash for LocalPlayerInput
source§impl PartialEq for LocalPlayerInput
impl PartialEq for LocalPlayerInput
source§fn eq(&self, other: &LocalPlayerInput) -> bool
fn eq(&self, other: &LocalPlayerInput) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl Copy for LocalPlayerInput
impl Eq for LocalPlayerInput
impl StructuralPartialEq for LocalPlayerInput
Auto Trait Implementations§
impl RefUnwindSafe for LocalPlayerInput
impl !Send for LocalPlayerInput
impl !Sync for LocalPlayerInput
impl Unpin for LocalPlayerInput
impl UnwindSafe for LocalPlayerInput
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more