#[repr(C)]
pub struct clap_process { pub steady_time: i64, pub frames_count: u32, pub transport: *const clap_event_transport, pub audio_inputs: *const clap_audio_buffer, pub audio_outputs: *mut clap_audio_buffer, pub audio_inputs_count: u32, pub audio_outputs_count: u32, pub in_events: *const clap_input_events, pub out_events: *const clap_output_events, }

Fields

steady_time: i64frames_count: u32transport: *const clap_event_transportaudio_inputs: *const clap_audio_bufferaudio_outputs: *mut clap_audio_bufferaudio_inputs_count: u32audio_outputs_count: u32in_events: *const clap_input_eventsout_events: *const clap_output_events

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