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UiPalette

Struct UiPalette 

Source
pub struct UiPalette {
Show 16 fields pub canvas: Rgba, pub surface: Rgba, pub surface_hover: Rgba, pub surface_selected: Rgba, pub text: Rgba, pub text_secondary: Rgba, pub text_muted: Rgba, pub border: Rgba, pub accent: Rgba, pub accent_foreground: Rgba, pub info: Rgba, pub positive: Rgba, pub warning: Rgba, pub destructive: Rgba, pub destructive_foreground: Rgba, pub scrim: Rgba,
}

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§canvas: Rgba§surface: Rgba§surface_hover: Rgba§surface_selected: Rgba§text: Rgba§text_secondary: Rgba§text_muted: Rgba§border: Rgba§accent: Rgba§accent_foreground: Rgba§info: Rgba§positive: Rgba§warning: Rgba§destructive: Rgba§destructive_foreground: Rgba§scrim: Rgba

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impl UiPalette

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pub const fn control_style( self, variant: ButtonVariant, state: ControlState, ) -> SemanticStyle

Resolves an action control without renderer-specific state ordering.

Examples found in repository?
examples/theme_gallery.rs (line 50)
5fn main() -> Result<(), ThemeError> {
6    println!(
7        "<!doctype html><meta charset=\"utf-8\"><title>Clankerdiff UI palette gallery</title><style>body{{margin:0;background:#888;font:14px monospace;display:grid;grid-template-columns:repeat(auto-fit,minmax(390px,1fr))}}section{{padding:24px}}p{{padding:8px}}button{{border:0;padding:8px;margin:4px;font:inherit}}h2{{font-size:18px}}</style>"
8    );
9    for descriptor in ReviewTheme::catalog() {
10        let ui = ReviewTheme::builtin(&descriptor.id)?.ui;
11        println!(
12            "<section style=\"background:{};color:{}\"><h2>{}</h2>",
13            css(ui.canvas),
14            css(ui.text),
15            descriptor.name
16        );
17        for (label, foreground) in [
18            ("Primary content", ui.text),
19            ("Secondary metadata", ui.text_secondary),
20            ("Muted hints / disabled", ui.text_muted),
21            ("Info: running tool", ui.info),
22            ("Positive: completed", ui.positive),
23            ("Warning: context pressure", ui.warning),
24            ("Destructive: failed", ui.destructive),
25        ] {
26            println!("<p style=\"color:{}\">{label}</p>", css(foreground));
27        }
28        println!(
29            "<p style=\"background:{};border:1px solid {}\">Ordinary input / message surface</p>",
30            css(ui.surface),
31            css(ui.border)
32        );
33        println!(
34            "<p style=\"background:{}\">Hovered surface</p>",
35            css(ui.surface_hover)
36        );
37        for state in [SelectionState::Selected, SelectionState::Focused] {
38            let style = ui.selection_style(state);
39            println!(
40                "<p style=\"background:{};color:{}\">{state:?} row</p>",
41                css(style.background.unwrap_or(ui.canvas)),
42                css(style.foreground)
43            );
44        }
45        for variant in [
46            ButtonVariant::Primary,
47            ButtonVariant::Secondary,
48            ButtonVariant::Destructive,
49        ] {
50            let style = ui.control_style(variant, ControlState::new(InteractionState::Rest));
51            println!(
52                "<button style=\"background:{};color:{}\">{variant:?}</button>",
53                css(style.background.unwrap_or(ui.canvas)),
54                css(style.foreground)
55            );
56        }
57        println!("</section>");
58    }
59    Ok(())
60}
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pub const fn selection_style(self, state: SelectionState) -> SemanticStyle

Resolves selectable content consistently across renderers.

Examples found in repository?
examples/theme_gallery.rs (line 38)
5fn main() -> Result<(), ThemeError> {
6    println!(
7        "<!doctype html><meta charset=\"utf-8\"><title>Clankerdiff UI palette gallery</title><style>body{{margin:0;background:#888;font:14px monospace;display:grid;grid-template-columns:repeat(auto-fit,minmax(390px,1fr))}}section{{padding:24px}}p{{padding:8px}}button{{border:0;padding:8px;margin:4px;font:inherit}}h2{{font-size:18px}}</style>"
8    );
9    for descriptor in ReviewTheme::catalog() {
10        let ui = ReviewTheme::builtin(&descriptor.id)?.ui;
11        println!(
12            "<section style=\"background:{};color:{}\"><h2>{}</h2>",
13            css(ui.canvas),
14            css(ui.text),
15            descriptor.name
16        );
17        for (label, foreground) in [
18            ("Primary content", ui.text),
19            ("Secondary metadata", ui.text_secondary),
20            ("Muted hints / disabled", ui.text_muted),
21            ("Info: running tool", ui.info),
22            ("Positive: completed", ui.positive),
23            ("Warning: context pressure", ui.warning),
24            ("Destructive: failed", ui.destructive),
25        ] {
26            println!("<p style=\"color:{}\">{label}</p>", css(foreground));
27        }
28        println!(
29            "<p style=\"background:{};border:1px solid {}\">Ordinary input / message surface</p>",
30            css(ui.surface),
31            css(ui.border)
32        );
33        println!(
34            "<p style=\"background:{}\">Hovered surface</p>",
35            css(ui.surface_hover)
36        );
37        for state in [SelectionState::Selected, SelectionState::Focused] {
38            let style = ui.selection_style(state);
39            println!(
40                "<p style=\"background:{};color:{}\">{state:?} row</p>",
41                css(style.background.unwrap_or(ui.canvas)),
42                css(style.foreground)
43            );
44        }
45        for variant in [
46            ButtonVariant::Primary,
47            ButtonVariant::Secondary,
48            ButtonVariant::Destructive,
49        ] {
50            let style = ui.control_style(variant, ControlState::new(InteractionState::Rest));
51            println!(
52                "<button style=\"background:{};color:{}\">{variant:?}</button>",
53                css(style.background.unwrap_or(ui.canvas)),
54                css(style.foreground)
55            );
56        }
57        println!("</section>");
58    }
59    Ok(())
60}
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pub const fn notice_style(self, tone: NoticeTone) -> SemanticStyle

Resolves the foreground used to communicate a notice tone.

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impl UiPalette

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pub const fn colors(&self) -> [Rgba; 16]

Trait Implementations§

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impl Clone for UiPalette

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fn clone(&self) -> UiPalette

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for UiPalette

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impl Debug for UiPalette

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for UiPalette

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for UiPalette

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Eq for UiPalette

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impl PartialEq for UiPalette

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fn eq(&self, other: &UiPalette) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Serialize for UiPalette

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for UiPalette

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.