pub struct Gamestate {
pub meta_data: MetadataOwned,
pub living: HashMap<u64, LivingCharacter>,
}
Fields
meta_data: MetadataOwned
living: HashMap<u64, LivingCharacter>
Trait Implementations
sourceimpl<'de> Deserialize<'de> for Gamestate
impl<'de> Deserialize<'de> for Gamestate
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl RefUnwindSafe for Gamestate
impl Send for Gamestate
impl Sync for Gamestate
impl Unpin for Gamestate
impl UnwindSafe for Gamestate
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more