Enum ck3save::Encoding [−][src]
pub enum Encoding { TextZip, BinaryZip, Binary, }
Expand description
Describes the format of the save before decoding
Variants
Save is encoded with the standard format:
- a save id line
- plaintext header
- zip with compressed plaintext gamestate
Save is encoded in the binary zip format
- a save id line
- binary header
- zip with compressed binary gamestate
Save is encoded in the binary format
- a save id line
- uncompressed binary gamestate
Trait Implementations
impl Copy for Encoding
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impl StructuralPartialEq for Encoding
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Auto Trait Implementations
impl RefUnwindSafe for Encoding
impl Send for Encoding
impl Sync for Encoding
impl Unpin for Encoding
impl UnwindSafe for Encoding
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more