pub struct TextureTableOwned {
pub ids: Vec<TextureId>,
pub image_uri_symbols: Vec<SymbolId>,
pub texture_type_symbols: Vec<Option<SymbolId>>,
pub wrap_mode_symbols: Vec<Option<SymbolId>>,
pub image_type_symbols: Vec<SymbolId>,
pub border_color: Vec<Option<[f32; 4]>>,
}Fields§
§ids: Vec<TextureId>§image_uri_symbols: Vec<SymbolId>§texture_type_symbols: Vec<Option<SymbolId>>§wrap_mode_symbols: Vec<Option<SymbolId>>§image_type_symbols: Vec<SymbolId>§border_color: Vec<Option<[f32; 4]>>Implementations§
Trait Implementations§
Source§impl Clone for TextureTableOwned
impl Clone for TextureTableOwned
Source§fn clone(&self) -> TextureTableOwned
fn clone(&self) -> TextureTableOwned
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for TextureTableOwned
impl Debug for TextureTableOwned
Source§impl Default for TextureTableOwned
impl Default for TextureTableOwned
Source§fn default() -> TextureTableOwned
fn default() -> TextureTableOwned
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for TextureTableOwned
impl RefUnwindSafe for TextureTableOwned
impl Send for TextureTableOwned
impl Sync for TextureTableOwned
impl Unpin for TextureTableOwned
impl UnsafeUnpin for TextureTableOwned
impl UnwindSafe for TextureTableOwned
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more