Struct FileSource

pub struct FileSource<'p, T> { /* private fields */ }
Expand description

Specifies a configuration source that reads from a file and deserializes it into a type, T.

§Example

use cipherstash_client::config::{
    CipherStashConfigFile,
    FileSource,
    ZeroKMSConfigBuilder
};

let source: FileSource<CipherStashConfigFile> = FileSource::new("cipherstash.toml");
let client = ZeroKMSConfigBuilder::default()
    .add_source(source)
    .build();

§Optional files

Normally, if the file is not found, the source will return an error. You can mark the source as optional to ignore the error.

let source: FileSource<CipherStashConfigFile> =
    FileSource::new("cipherstash.toml")
        .optional();

let client = ZeroKMSConfigBuilder::default()
    .add_source(source)
    .build();

§Specifying a path

By default, the file is loaded from the current working directory. You can specify a path to the file using the with_path method. You can chain the optional method to mark the source as optional.

// Load the file from `some/place/cipherstash.toml`
// Ignore if the file is not found
let source: FileSource<CipherStashConfigFile> =
    FileSource::new("cipherstash.toml")
        .with_path("some/place")
        .optional();

let client = ZeroKMSConfigBuilder::default()
    .add_source(source)
    .build();

§Using helper constants

The library provides two helper constants for the default configuration files:

  • CIPHERSTASH_TOML: The standard configuration file for the client.
  • CIPHERSTASH_SECRET_TOML: The secret configuration file for the client.
use cipherstash_client::config::{
     CIPHERSTASH_TOML,
     ZeroKMSConfigBuilder
};
let client = ZeroKMSConfigBuilder::default()
   .add_source(CIPHERSTASH_TOML)
   .build();

These constants can be chained with qualifiers such as optional.

let client = ZeroKMSConfigBuilder::default()
   .add_source(CIPHERSTASH_TOML.optional())
   .build();

See CipherStashConfigFile and CipherStashSecretConfigFile for details on the configuration files.

Implementations§

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impl<'p, T> FileSource<'p, T>

pub const fn new(filename: &'p str) -> Self

Create a new FileSource with the given filename. By default, the file is loaded from the current working directory.

pub fn optional(self) -> Self

Mark the source as optional. If the file is not found, the source will be ignored.

pub fn with_path(self, path: &'p str) -> Self

Set the path to the configuration file.

pub fn load(&self) -> Result<T, ConfigError>

Load the configuration from a file encoded in TOML format.

Trait Implementations§

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impl<B, T> ConfigSource<B> for FileSource<'_, T>

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fn add_to_builder(&self, builder: B) -> Result<B, ConfigError>

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impl<'p, T: Debug> Debug for FileSource<'p, T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<'p, T> Freeze for FileSource<'p, T>

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impl<'p, T> RefUnwindSafe for FileSource<'p, T>
where T: RefUnwindSafe,

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impl<'p, T> Send for FileSource<'p, T>
where T: Send,

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impl<'p, T> Sync for FileSource<'p, T>
where T: Sync,

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impl<'p, T> Unpin for FileSource<'p, T>
where T: Unpin,

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impl<'p, T> UnwindSafe for FileSource<'p, T>
where T: UnwindSafe,

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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Returns the argument unchanged.

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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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Convert self to an expression for Diesel’s query builder. Read more
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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
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Set the foreground color generically Read more
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where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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Change the background color to bright black
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Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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