pub struct ChunkManager { /* private fields */ }Expand description
Resource for managing all chunks in the world.
Provides methods to query chunks by position and convert between world positions and chunk positions.
§Example
use bevy::prelude::*;
use chunky_bevy::prelude::*;
fn check_chunk(
chunk_manager: Res<ChunkManager>,
player_pos: Vec3,
) {
// Get the chunk position the player is in
let chunk_pos = chunk_manager.get_chunk_pos(&player_pos);
// Check if that chunk is loaded
if chunk_manager.is_loaded(&chunk_pos) {
println!("Player is in a loaded chunk!");
}
}Implementations§
Source§impl ChunkManager
impl ChunkManager
Sourcepub fn new(chunk_size: Vec3) -> Self
pub fn new(chunk_size: Vec3) -> Self
Creates a new chunk manager with the specified chunk size.
Sourcepub fn insert(&mut self, pos: IVec3, id: Entity) -> Option<Entity>
pub fn insert(&mut self, pos: IVec3, id: Entity) -> Option<Entity>
Inserts a new chunk into the manager.
Returns the previous chunk entity if one already existed at this position.
Note: Called automatically when a Chunk component is added.
Sourcepub fn remove(&mut self, pos: &IVec3) -> Option<Entity>
pub fn remove(&mut self, pos: &IVec3) -> Option<Entity>
Removes a chunk from the manager.
Returns the chunk’s entity if it existed.
Note: Called automatically when a Chunk component is removed.
Sourcepub fn get_chunk_pos(&self, pos: &Vec3) -> IVec3
pub fn get_chunk_pos(&self, pos: &Vec3) -> IVec3
Converts world coordinates into chunk position.
§Example
use bevy::prelude::*;
use chunky_bevy::prelude::*;
fn example(chunk_manager: Res<ChunkManager>) {
let world_pos = Vec3::new(15.0, 5.0, 23.0);
let chunk_pos = chunk_manager.get_chunk_pos(&world_pos);
// With default 10x10x10 chunks, this returns IVec3(1, 0, 2)
}Examples found in repository?
examples/chunk_saving_auto.rs (line 99)
83fn show_info(
84 chunks: Query<&ChunkPos, With<Chunk>>,
85 movers: Query<&Transform, With<Mover>>,
86 chunk_manager: Res<ChunkManager>,
87) {
88 // Log occasionally
89 static mut FRAME: u32 = 0;
90 unsafe {
91 FRAME += 1;
92 if FRAME % 120 != 0 {
93 return;
94 }
95 }
96
97 let count = chunks.iter().count();
98 if let Ok(transform) = movers.single() {
99 let loader_chunk = chunk_manager.get_chunk_pos(&transform.translation);
100 info!(
101 "Loader at chunk {:?}, {} chunks loaded",
102 loader_chunk, count
103 );
104 }
105}More examples
examples/chunk_unloading.rs (line 243)
226fn update_ui(
227 mut text_query: Query<&mut Text, With<StatsText>>,
228 chunks: Query<&ChunkPos, With<Chunk>>,
229 pinned: Query<(), With<ChunkPinned>>,
230 player: Query<&Transform, With<Player>>,
231 strategy: Res<State<UnloadStrategy>>,
232 chunk_manager: Res<ChunkManager>,
233) {
234 let Ok(mut text) = text_query.single_mut() else {
235 return;
236 };
237 let Ok(player_transform) = player.single() else {
238 return;
239 };
240
241 let chunk_count = chunks.iter().count();
242 let pinned_count = pinned.iter().count();
243 let player_chunk = chunk_manager.get_chunk_pos(&player_transform.translation);
244
245 **text = format!(
246 "Chunks: {} (pinned: {})\n\
247 Player chunk: {}\n\
248 \n\
249 Strategy: {}\n\
250 \n\
251 [Space] Cycle strategy\n\
252 [WASD/QE] Move\n\
253 [Right-click + drag] Look",
254 chunk_count,
255 pinned_count,
256 player_chunk,
257 strategy.get().label(),
258 );
259}Sourcepub fn get_chunk(&self, chunk_pos: &IVec3) -> Option<Entity>
pub fn get_chunk(&self, chunk_pos: &IVec3) -> Option<Entity>
Gets the chunk entity at the specified chunk position if it exists.
Sourcepub fn get_chunk_form_pos(&self, pos: &Vec3) -> Option<Entity>
pub fn get_chunk_form_pos(&self, pos: &Vec3) -> Option<Entity>
Gets the chunk entity at the specified world position if it exists.
Trait Implementations§
Source§impl Default for ChunkManager
impl Default for ChunkManager
Source§fn default() -> ChunkManager
fn default() -> ChunkManager
Returns the “default value” for a type. Read more
impl Resource for ChunkManager
Auto Trait Implementations§
impl Freeze for ChunkManager
impl RefUnwindSafe for ChunkManager
impl Send for ChunkManager
impl Sync for ChunkManager
impl Unpin for ChunkManager
impl UnwindSafe for ChunkManager
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