pub enum PlaceType {
Settlement,
Region,
Dungeon,
Landmark,
Ruin,
}Expand description
Classification of a Place.
Variants§
Settlement
A city, town, or village.
Region
A broad geographic area containing other places.
Dungeon
An underground or enclosed adventure site.
Landmark
A notable geographic or constructed feature.
Ruin
A destroyed or abandoned former settlement.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for PlaceType
impl<'de> Deserialize<'de> for PlaceType
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for PlaceType
impl StructuralPartialEq for PlaceType
Auto Trait Implementations§
impl Freeze for PlaceType
impl RefUnwindSafe for PlaceType
impl Send for PlaceType
impl Sync for PlaceType
impl Unpin for PlaceType
impl UnsafeUnpin for PlaceType
impl UnwindSafe for PlaceType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.