EmulationManager

Struct EmulationManager 

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pub struct EmulationManager {
    pub emulating_mobile: bool,
    pub has_touch: bool,
    pub needs_reload: bool,
    pub request_timeout: Duration,
}

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§emulating_mobile: bool

Whether mobile emulation is enabled.

§has_touch: bool

Whether touch input is enabled.

§needs_reload: bool

Whether a reload is required to apply new emulation settings.

§request_timeout: Duration

Timeout to apply emulation requests.

Implementations§

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impl EmulationManager

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pub fn new(request_timeout: Duration) -> Self

Creates a new EmulationManager with the given request timeout.

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pub fn init_commands(&mut self, viewport: &Viewport) -> CommandChain

Generates the initial emulation commands based on the provided viewport.

This sets up device metrics and touch emulation, and updates internal flags to determine if a page reload is required to apply the changes.

Trait Implementations§

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impl Clone for EmulationManager

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fn clone(&self) -> EmulationManager

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for EmulationManager

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for EmulationManager

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fn default() -> EmulationManager

Returns the “default value” for a type. Read more
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impl PartialEq for EmulationManager

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fn eq(&self, other: &EmulationManager) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for EmulationManager

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impl StructuralPartialEq for EmulationManager

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impl<T> Any for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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where T: Policy<B, E>, P: Policy<B, E>,

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