pub struct PlayerEventsAddedEvent { /* private fields */ }Available on crate features
experimental and Media only.Expand description
Send events as a list, allowing them to be batched on the browser for less congestion. If batched, events must ALWAYS be in chronological order.
Implementations§
Trait Implementations§
Source§impl Clone for PlayerEventsAddedEvent
impl Clone for PlayerEventsAddedEvent
Source§fn clone(&self) -> PlayerEventsAddedEvent
fn clone(&self) -> PlayerEventsAddedEvent
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerEventsAddedEvent
impl Debug for PlayerEventsAddedEvent
Source§impl<'de> Deserialize<'de> for PlayerEventsAddedEvent
impl<'de> Deserialize<'de> for PlayerEventsAddedEvent
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for PlayerEventsAddedEvent
impl RefUnwindSafe for PlayerEventsAddedEvent
impl Send for PlayerEventsAddedEvent
impl Sync for PlayerEventsAddedEvent
impl Unpin for PlayerEventsAddedEvent
impl UnwindSafe for PlayerEventsAddedEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more