pub struct PerformanceEngine<'a, State: PerformanceState> { /* private fields */ }Implementations§
Source§impl<'a, State: PerformanceState> PerformanceEngine<'a, State>
impl<'a, State: PerformanceState> PerformanceEngine<'a, State>
pub fn new( composition: &'a Composition, state: &'a mut State, sample_paths_metronome: &Vec<String>, sample_paths_piano: &Vec<String>, ) -> Result<Self, FailResult>
pub fn run(&mut self)
pub fn run_from( &mut self, start_time: &MusicTime, starting_pattern_index: usize, )
pub fn set_metronome_enabled(&mut self, is_enabled: bool)
Trait Implementations§
Source§impl<'a, State: PerformanceState> MusicTimerState for PerformanceEngine<'a, State>
impl<'a, State: PerformanceState> MusicTimerState for PerformanceEngine<'a, State>
Auto Trait Implementations§
impl<'a, State> Freeze for PerformanceEngine<'a, State>
impl<'a, State> RefUnwindSafe for PerformanceEngine<'a, State>where
State: RefUnwindSafe,
impl<'a, State> Send for PerformanceEngine<'a, State>where
State: Send,
impl<'a, State> Sync for PerformanceEngine<'a, State>where
State: Sync,
impl<'a, State> Unpin for PerformanceEngine<'a, State>
impl<'a, State> UnsafeUnpin for PerformanceEngine<'a, State>
impl<'a, State> !UnwindSafe for PerformanceEngine<'a, State>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more