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GameState

Struct GameState 

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pub struct GameState {
Show 16 fields pub hand_number: i64, pub phase: String, pub hole_cards: Vec<Card>, pub board: Vec<Card>, pub pot: i64, pub your_stack: i64, pub opponent_stacks: Vec<i64>, pub your_seat: i64, pub dealer_seat: i64, pub to_call: i64, pub min_raise: i64, pub max_raise: i64, pub valid_actions: Vec<String>, pub action_history: Vec<ActionHistoryEntry>, pub round_id: String, pub request_id: String,
}
Expand description

Built from the server’s turn_request message. The parser in parse_game_state converts the wire-format snake_case to the owned-string fields below.

Field semantics mirror the Python and JavaScript SDKs exactly so a bot strategy translates 1:1 between languages.

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§hand_number: i64§phase: String§hole_cards: Vec<Card>§board: Vec<Card>§pot: i64§your_stack: i64§opponent_stacks: Vec<i64>§your_seat: i64§dealer_seat: i64§to_call: i64§min_raise: i64§max_raise: i64§valid_actions: Vec<String>§action_history: Vec<ActionHistoryEntry>§round_id: String§request_id: String

Trait Implementations§

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impl Clone for GameState

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fn clone(&self) -> GameState

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GameState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V