pub struct FullNodeSimulator { /* private fields */ }Implementations§
Source§impl FullNodeSimulator
impl FullNodeSimulator
pub fn drain_events(&mut self) -> Vec<FullNodeSimulatorEvent>
pub fn set_farming_ph(&mut self, puzzle_hash: Bytes32)
pub fn farm_block(&mut self, blocks: u32) -> Vec<BlockRecord>
pub fn revert_blocks(&mut self, blocks: u32) -> Vec<Bytes32> ⓘ
pub fn reorg_blocks( &mut self, num_of_blocks_to_rev: u32, num_of_new_blocks: u32, ) -> Vec<BlockRecord>
Source§impl FullNodeSimulator
impl FullNodeSimulator
pub fn push_tx(&mut self, spend_bundle: SpendBundle) -> PushTxResponse
pub fn push_tx_detailed( &mut self, spend_bundle: SpendBundle, ) -> FullNodeSimulatorPushTxResponse
Source§impl FullNodeSimulator
impl FullNodeSimulator
pub fn height(&self) -> u32
pub fn header_hash(&self) -> Bytes32
pub fn header_hash_of(&self, height: u32) -> Option<Bytes32>
pub fn get_farming_ph(&self) -> Bytes32
pub fn get_master_secret_key(&self) -> SecretKey
pub fn get_prefarm_puzzle_hash(&self) -> Bytes32
pub fn get_blockchain_state(&self) -> BlockchainStateResponse
pub fn get_network_info(&self) -> GetNetworkInfoResponse
pub fn get_aggsig_additional_data(&self) -> Bytes32
pub fn get_block_record(&self, header_hash: Bytes32) -> GetBlockRecordResponse
pub fn get_block_record_by_height(&self, height: u32) -> GetBlockRecordResponse
pub fn get_block_records(&self, start: u32, end: u32) -> GetBlockRecordsResponse
pub fn get_additions_and_removals( &self, header_hash: Bytes32, ) -> AdditionsAndRemovalsResponse
pub fn get_block_spends(&self, header_hash: Bytes32) -> GetBlockSpendsResponse
pub fn get_coin_record_by_name(&self, name: Bytes32) -> GetCoinRecordResponse
pub fn get_coin_records_by_names( &self, names: &[Bytes32], start_height: Option<u32>, end_height: Option<u32>, include_spent_coins: Option<bool>, ) -> GetCoinRecordsResponse
pub fn get_coin_records_by_hint( &self, hint: Bytes32, start_height: Option<u32>, end_height: Option<u32>, include_spent_coins: Option<bool>, ) -> GetCoinRecordsResponse
pub fn get_coin_records_by_hints( &self, hints: Vec<Bytes32>, start_height: Option<u32>, end_height: Option<u32>, include_spent_coins: Option<bool>, ) -> GetCoinRecordsResponse
pub fn get_coin_records_by_parent_ids( &self, parent_ids: Vec<Bytes32>, start_height: Option<u32>, end_height: Option<u32>, include_spent_coins: Option<bool>, ) -> GetCoinRecordsResponse
pub fn get_coin_records_by_puzzle_hash( &self, puzzle_hash: Bytes32, start_height: Option<u32>, end_height: Option<u32>, include_spent_coins: Option<bool>, ) -> GetCoinRecordsResponse
pub fn get_coin_records_by_puzzle_hashes( &self, puzzle_hashes: Vec<Bytes32>, start_height: Option<u32>, end_height: Option<u32>, include_spent_coins: Option<bool>, ) -> GetCoinRecordsResponse
pub fn get_puzzle_and_solution( &self, coin_id: Bytes32, height: Option<u32>, ) -> GetPuzzleAndSolutionResponse
pub fn get_mempool_item_by_tx_id( &self, tx_id: Bytes32, ) -> GetMempoolItemResponse
pub fn get_mempool_items_by_coin_name( &self, coin_name: Bytes32, ) -> GetMempoolItemsResponse
Trait Implementations§
Source§impl Clone for FullNodeSimulator
impl Clone for FullNodeSimulator
Source§fn clone(&self) -> FullNodeSimulator
fn clone(&self) -> FullNodeSimulator
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for FullNodeSimulator
impl Debug for FullNodeSimulator
Auto Trait Implementations§
impl Freeze for FullNodeSimulator
impl RefUnwindSafe for FullNodeSimulator
impl Send for FullNodeSimulator
impl Sync for FullNodeSimulator
impl Unpin for FullNodeSimulator
impl UnsafeUnpin for FullNodeSimulator
impl UnwindSafe for FullNodeSimulator
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