pub struct RevocationLayer {
pub hidden_puzzle_hash: Bytes32,
pub inner_puzzle_hash: Bytes32,
}
Expand description
The revocation Layer
allows the issuer to revoke the asset.
Fields§
§inner_puzzle_hash: Bytes32
Implementations§
Trait Implementations§
Source§impl Clone for RevocationLayer
impl Clone for RevocationLayer
Source§fn clone(&self) -> RevocationLayer
fn clone(&self) -> RevocationLayer
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for RevocationLayer
impl Debug for RevocationLayer
Source§impl Layer for RevocationLayer
impl Layer for RevocationLayer
Source§type Solution = RevocationSolution<NodePtr, NodePtr>
type Solution = RevocationSolution<NodePtr, NodePtr>
Most of the time, this is an actual CLVM type representing the solution.
However, you can also use a helper struct and customize
Layer::construct_solution
and Layer::parse_solution
.Source§fn parse_puzzle(
allocator: &Allocator,
puzzle: Puzzle,
) -> Result<Option<Self>, DriverError>
fn parse_puzzle( allocator: &Allocator, puzzle: Puzzle, ) -> Result<Option<Self>, DriverError>
Parses this layer from the given puzzle, returning
None
if the puzzle doesn’t match.
An error is returned if the puzzle should have matched but couldn’t be parsed.Source§fn parse_solution(
allocator: &Allocator,
solution: NodePtr,
) -> Result<Self::Solution, DriverError>
fn parse_solution( allocator: &Allocator, solution: NodePtr, ) -> Result<Self::Solution, DriverError>
Parses the
Layer::Solution
type from a CLVM solution pointer.Source§fn construct_puzzle(
&self,
ctx: &mut SpendContext,
) -> Result<NodePtr, DriverError>
fn construct_puzzle( &self, ctx: &mut SpendContext, ) -> Result<NodePtr, DriverError>
Constructs the full curried puzzle for this layer.
Ideally, the puzzle itself should be cached in the
SpendContext
.Source§fn construct_solution(
&self,
ctx: &mut SpendContext,
solution: Self::Solution,
) -> Result<NodePtr, DriverError>
fn construct_solution( &self, ctx: &mut SpendContext, solution: Self::Solution, ) -> Result<NodePtr, DriverError>
Constructs the full solution for this layer.
Can be used to construct the solution from a helper struct, if it’s not directly a CLVM type.
It’s also possible to influence the solution based on the puzzle, if needed.
Source§fn construct_spend(
&self,
ctx: &mut SpendContext,
solution: Self::Solution,
) -> Result<Spend, DriverError>
fn construct_spend( &self, ctx: &mut SpendContext, solution: Self::Solution, ) -> Result<Spend, DriverError>
Creates a spend for this layer.
Source§fn construct_coin_spend(
&self,
ctx: &mut SpendContext,
coin: Coin,
solution: Self::Solution,
) -> Result<CoinSpend, DriverError>
fn construct_coin_spend( &self, ctx: &mut SpendContext, coin: Coin, solution: Self::Solution, ) -> Result<CoinSpend, DriverError>
Creates a coin spend for this layer.
Source§impl PartialEq for RevocationLayer
impl PartialEq for RevocationLayer
Source§impl ToTreeHash for RevocationLayer
impl ToTreeHash for RevocationLayer
impl Copy for RevocationLayer
impl Eq for RevocationLayer
impl StructuralPartialEq for RevocationLayer
Auto Trait Implementations§
impl Freeze for RevocationLayer
impl RefUnwindSafe for RevocationLayer
impl Send for RevocationLayer
impl Sync for RevocationLayer
impl Unpin for RevocationLayer
impl UnwindSafe for RevocationLayer
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