pub struct RewardDistributor {
pub coin: Coin,
pub proof: Proof,
pub info: RewardDistributorInfo,
pub reserve: Reserve,
pub pending_spend: RewardDistributorPendingSpendInfo,
}
Fields§
§coin: Coin
§proof: Proof
§info: RewardDistributorInfo
§reserve: Reserve
§pending_spend: RewardDistributorPendingSpendInfo
Implementations§
Source§impl RewardDistributor
impl RewardDistributor
pub fn pending_info_delta_from_spend( ctx: &mut SpendContext, action_spend: Spend, current_state_and_ephemeral: (NodePtr, RewardDistributorState), constants: RewardDistributorConstants, ) -> Result<RewardDistributorPendingSpendInfo, DriverError>
pub fn pending_info_from_spend( ctx: &mut SpendContext, inner_solution: NodePtr, initial_state: RewardDistributorState, constants: RewardDistributorConstants, ) -> Result<RewardDistributorPendingSpendInfo, DriverError>
pub fn from_spend( ctx: &mut SpendContext, spend: &CoinSpend, reserve_lineage_proof: Option<LineageProof>, constants: RewardDistributorConstants, ) -> Result<Option<Self>, DriverError>
pub fn child_lineage_proof(&self) -> LineageProof
pub fn from_parent_spend(
ctx: &mut SpendContext,
parent_spend: &CoinSpend,
constants: RewardDistributorConstants,
) -> Result<Option<Self>, DriverError>where
Self: Sized,
pub fn child(&self, child_state: RewardDistributorState) -> Self
pub fn from_launcher_solution(
ctx: &mut SpendContext,
launcher_coin: Coin,
launcher_solution: NodePtr,
) -> Result<Option<(RewardDistributorConstants, RewardDistributorState, Coin)>, DriverError>where
Self: Sized,
pub fn from_eve_coin_spend(
ctx: &mut SpendContext,
constants: RewardDistributorConstants,
initial_state: RewardDistributorState,
eve_coin_spend: &CoinSpend,
reserve_parent_id: Bytes32,
reserve_lineage_proof: LineageProof,
) -> Result<Option<(RewardDistributor, Slot<RewardDistributorRewardSlotValue>)>, DriverError>where
Self: Sized,
pub fn set_pending_signature(&mut self, signature: Signature)
pub fn set_pending_other_cats(&mut self, other_cats: Vec<CatSpend>)
Source§impl RewardDistributor
impl RewardDistributor
pub fn finish_spend( self, ctx: &mut SpendContext, other_cat_spends: Vec<CatSpend>, ) -> Result<(Self, Signature), DriverError>
pub fn new_action<A>(&self) -> Awhere
A: SingletonAction<Self>,
pub fn created_slot_value_to_slot<SlotValue>(
&self,
slot_value: SlotValue,
nonce: RewardDistributorSlotNonce,
) -> Slot<SlotValue>where
SlotValue: Copy + ToTreeHash,
pub fn insert_action_spend( &mut self, ctx: &mut SpendContext, action_spend: Spend, ) -> Result<(), DriverError>
pub fn actual_reward_slot_value( &self, slot: Slot<RewardDistributorRewardSlotValue>, ) -> Slot<RewardDistributorRewardSlotValue>
pub fn actual_entry_slot_value( &self, slot: Slot<RewardDistributorEntrySlotValue>, ) -> Slot<RewardDistributorEntrySlotValue>
pub fn actual_commitment_slot_value( &self, slot: Slot<RewardDistributorCommitmentSlotValue>, ) -> Slot<RewardDistributorCommitmentSlotValue>
Trait Implementations§
Source§impl ActionSingleton for RewardDistributor
impl ActionSingleton for RewardDistributor
Source§impl Clone for RewardDistributor
impl Clone for RewardDistributor
Source§fn clone(&self) -> RewardDistributor
fn clone(&self) -> RewardDistributor
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for RewardDistributor
impl Debug for RewardDistributor
Source§impl SingletonAction<RewardDistributor> for RewardDistributorAddEntryAction
impl SingletonAction<RewardDistributor> for RewardDistributorAddEntryAction
fn from_constants(constants: &RewardDistributorConstants) -> Self
Source§impl SingletonAction<RewardDistributor> for RewardDistributorAddIncentivesAction
impl SingletonAction<RewardDistributor> for RewardDistributorAddIncentivesAction
fn from_constants(constants: &RewardDistributorConstants) -> Self
Source§impl SingletonAction<RewardDistributor> for RewardDistributorCommitIncentivesAction
impl SingletonAction<RewardDistributor> for RewardDistributorCommitIncentivesAction
fn from_constants(constants: &RewardDistributorConstants) -> Self
Source§impl SingletonAction<RewardDistributor> for RewardDistributorInitiatePayoutAction
impl SingletonAction<RewardDistributor> for RewardDistributorInitiatePayoutAction
fn from_constants(constants: &RewardDistributorConstants) -> Self
Source§impl SingletonAction<RewardDistributor> for RewardDistributorNewEpochAction
impl SingletonAction<RewardDistributor> for RewardDistributorNewEpochAction
fn from_constants(constants: &RewardDistributorConstants) -> Self
Source§impl SingletonAction<RewardDistributor> for RewardDistributorRemoveEntryAction
impl SingletonAction<RewardDistributor> for RewardDistributorRemoveEntryAction
fn from_constants(constants: &RewardDistributorConstants) -> Self
Source§impl SingletonAction<RewardDistributor> for RewardDistributorStakeAction
impl SingletonAction<RewardDistributor> for RewardDistributorStakeAction
fn from_constants(constants: &RewardDistributorConstants) -> Self
Source§impl SingletonAction<RewardDistributor> for RewardDistributorSyncAction
impl SingletonAction<RewardDistributor> for RewardDistributorSyncAction
fn from_constants(_constants: &RewardDistributorConstants) -> Self
Source§impl SingletonAction<RewardDistributor> for RewardDistributorUnstakeAction
impl SingletonAction<RewardDistributor> for RewardDistributorUnstakeAction
fn from_constants(constants: &RewardDistributorConstants) -> Self
Source§impl SingletonAction<RewardDistributor> for RewardDistributorWithdrawIncentivesAction
impl SingletonAction<RewardDistributor> for RewardDistributorWithdrawIncentivesAction
fn from_constants(constants: &RewardDistributorConstants) -> Self
Auto Trait Implementations§
impl Freeze for RewardDistributor
impl RefUnwindSafe for RewardDistributor
impl Send for RewardDistributor
impl Sync for RewardDistributor
impl Unpin for RewardDistributor
impl UnwindSafe for RewardDistributor
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