RoyaltyTransferLayer

Struct RoyaltyTransferLayer 

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pub struct RoyaltyTransferLayer {
    pub launcher_id: Bytes32,
    pub royalty_puzzle_hash: Bytes32,
    pub royalty_basis_points: u16,
}
Expand description

The royalty transfer Layer is used to transfer NFTs with royalties. When an NFT is transferred, a percentage of the transfer amount is paid to an address. This address can for example be the creator, or a royalty split puzzle.

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§launcher_id: Bytes32

The launcher id of the NFT this transfer program belongs to.

§royalty_puzzle_hash: Bytes32

The puzzle hash that receives royalties paid when transferring this NFT.

§royalty_basis_points: u16

The percentage of the transfer amount that is paid as royalties. This is represented in ten thousandths, so a value of 300 means 3%.

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impl RoyaltyTransferLayer

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pub fn new( launcher_id: Bytes32, royalty_puzzle_hash: Bytes32, royalty_basis_points: u16, ) -> Self

Trait Implementations§

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impl Clone for RoyaltyTransferLayer

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fn clone(&self) -> RoyaltyTransferLayer

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RoyaltyTransferLayer

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Layer for RoyaltyTransferLayer

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type Solution = Infallible

Most of the time, this is an actual CLVM type representing the solution. However, you can also use a helper struct and customize Layer::construct_solution and Layer::parse_solution.
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fn construct_puzzle( &self, ctx: &mut SpendContext, ) -> Result<NodePtr, DriverError>

Constructs the full curried puzzle for this layer. Ideally, the puzzle itself should be cached in the SpendContext.
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fn parse_puzzle( allocator: &Allocator, puzzle: Puzzle, ) -> Result<Option<Self>, DriverError>

Parses this layer from the given puzzle, returning None if the puzzle doesn’t match. An error is returned if the puzzle should have matched but couldn’t be parsed.
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fn construct_solution( &self, _ctx: &mut SpendContext, _solution: Self::Solution, ) -> Result<NodePtr, DriverError>

Constructs the full solution for this layer. Can be used to construct the solution from a helper struct, if it’s not directly a CLVM type. It’s also possible to influence the solution based on the puzzle, if needed.
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fn parse_solution( _allocator: &Allocator, _solution: NodePtr, ) -> Result<Self::Solution, DriverError>

Parses the Layer::Solution type from a CLVM solution pointer.
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fn construct_spend( &self, ctx: &mut SpendContext, solution: Self::Solution, ) -> Result<Spend, DriverError>

Creates a spend for this layer.
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fn construct_coin_spend( &self, ctx: &mut SpendContext, coin: Coin, solution: Self::Solution, ) -> Result<CoinSpend, DriverError>

Creates a coin spend for this layer.
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impl PartialEq for RoyaltyTransferLayer

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fn eq(&self, other: &RoyaltyTransferLayer) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl ToTreeHash for RoyaltyTransferLayer

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impl Copy for RoyaltyTransferLayer

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impl Eq for RoyaltyTransferLayer

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impl StructuralPartialEq for RoyaltyTransferLayer

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