pub struct PrecommitLayer<V> {
pub controller_singleton_struct_hash: Bytes32,
pub relative_block_height: u32,
pub payout_puzzle_hash: Bytes32,
pub refund_puzzle_hash: Bytes32,
pub value: V,
}
Fields§
§controller_singleton_struct_hash: Bytes32
§relative_block_height: u32
§payout_puzzle_hash: Bytes32
§refund_puzzle_hash: Bytes32
§value: V
Implementations§
Source§impl<V> PrecommitLayer<V>
impl<V> PrecommitLayer<V>
pub fn new( controller_singleton_struct_hash: Bytes32, relative_block_height: u32, payout_puzzle_hash: Bytes32, refund_puzzle_hash: Bytes32, value: V, ) -> Self
pub fn first_curry_hash( controller_singleton_struct_hash: Bytes32, relative_block_height: u32, payout_puzzle_hash: Bytes32, ) -> TreeHash
pub fn puzzle_hash( controller_singleton_struct_hash: Bytes32, relative_block_height: u32, payout_puzzle_hash: Bytes32, refund_puzzle_hash: Bytes32, value_hash: TreeHash, ) -> TreeHash
pub fn construct_puzzle( &self, ctx: &mut SpendContext, ) -> Result<NodePtr, DriverError>
pub fn construct_solution( &self, ctx: &mut SpendContext, solution: PrecommitLayerSolution, ) -> Result<NodePtr, DriverError>
Trait Implementations§
Source§impl<V: Clone> Clone for PrecommitLayer<V>
impl<V: Clone> Clone for PrecommitLayer<V>
Source§fn clone(&self) -> PrecommitLayer<V>
fn clone(&self) -> PrecommitLayer<V>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<V: Debug> Debug for PrecommitLayer<V>
impl<V: Debug> Debug for PrecommitLayer<V>
Source§impl<V> Layer for PrecommitLayer<V>
impl<V> Layer for PrecommitLayer<V>
Source§type Solution = PrecommitLayerSolution
type Solution = PrecommitLayerSolution
Most of the time, this is an actual CLVM type representing the solution.
However, you can also use a helper struct and customize
Layer::construct_solution
and Layer::parse_solution
.Source§fn parse_puzzle(
allocator: &Allocator,
puzzle: Puzzle,
) -> Result<Option<Self>, DriverError>
fn parse_puzzle( allocator: &Allocator, puzzle: Puzzle, ) -> Result<Option<Self>, DriverError>
Parses this layer from the given puzzle, returning
None
if the puzzle doesn’t match.
An error is returned if the puzzle should have matched but couldn’t be parsed.Source§fn parse_solution(
allocator: &Allocator,
solution: NodePtr,
) -> Result<Self::Solution, DriverError>
fn parse_solution( allocator: &Allocator, solution: NodePtr, ) -> Result<Self::Solution, DriverError>
Parses the
Layer::Solution
type from a CLVM solution pointer.Source§fn construct_puzzle(
&self,
ctx: &mut SpendContext,
) -> Result<NodePtr, DriverError>
fn construct_puzzle( &self, ctx: &mut SpendContext, ) -> Result<NodePtr, DriverError>
Constructs the full curried puzzle for this layer.
Ideally, the puzzle itself should be cached in the
SpendContext
.Source§fn construct_solution(
&self,
ctx: &mut SpendContext,
solution: Self::Solution,
) -> Result<NodePtr, DriverError>
fn construct_solution( &self, ctx: &mut SpendContext, solution: Self::Solution, ) -> Result<NodePtr, DriverError>
Constructs the full solution for this layer.
Can be used to construct the solution from a helper struct, if it’s not directly a CLVM type.
It’s also possible to influence the solution based on the puzzle, if needed.
Source§fn construct_spend(
&self,
ctx: &mut SpendContext,
solution: Self::Solution,
) -> Result<Spend, DriverError>
fn construct_spend( &self, ctx: &mut SpendContext, solution: Self::Solution, ) -> Result<Spend, DriverError>
Creates a spend for this layer.
Source§fn construct_coin_spend(
&self,
ctx: &mut SpendContext,
coin: Coin,
solution: Self::Solution,
) -> Result<CoinSpend, DriverError>
fn construct_coin_spend( &self, ctx: &mut SpendContext, coin: Coin, solution: Self::Solution, ) -> Result<CoinSpend, DriverError>
Creates a coin spend for this layer.
Auto Trait Implementations§
impl<V> Freeze for PrecommitLayer<V>where
V: Freeze,
impl<V> RefUnwindSafe for PrecommitLayer<V>where
V: RefUnwindSafe,
impl<V> Send for PrecommitLayer<V>where
V: Send,
impl<V> Sync for PrecommitLayer<V>where
V: Sync,
impl<V> Unpin for PrecommitLayer<V>where
V: Unpin,
impl<V> UnwindSafe for PrecommitLayer<V>where
V: UnwindSafe,
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