pub struct P2SingletonLayer {
pub launcher_id: Bytes32,
}Expand description
The p2 singleton Layer allows for requiring that a
singleton be spent alongside this coin to authorize it.
Fields§
§launcher_id: Bytes32Implementations§
Source§impl P2SingletonLayer
impl P2SingletonLayer
pub fn new(launcher_id: Bytes32) -> Self
pub fn spend( &self, ctx: &mut SpendContext, coin_id: Bytes32, singleton_inner_puzzle_hash: Bytes32, ) -> Result<Spend, DriverError>
pub fn spend_coin( &self, ctx: &mut SpendContext, coin: Coin, singleton_inner_puzzle_hash: Bytes32, ) -> Result<(), DriverError>
Trait Implementations§
Source§impl Clone for P2SingletonLayer
impl Clone for P2SingletonLayer
Source§fn clone(&self) -> P2SingletonLayer
fn clone(&self) -> P2SingletonLayer
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for P2SingletonLayer
impl Debug for P2SingletonLayer
Source§impl Layer for P2SingletonLayer
impl Layer for P2SingletonLayer
Source§type Solution = P2SingletonSolution
type Solution = P2SingletonSolution
Most of the time, this is an actual CLVM type representing the solution.
However, you can also use a helper struct and customize
Layer::construct_solution and Layer::parse_solution.Source§fn parse_puzzle(
allocator: &Allocator,
puzzle: Puzzle,
) -> Result<Option<Self>, DriverError>
fn parse_puzzle( allocator: &Allocator, puzzle: Puzzle, ) -> Result<Option<Self>, DriverError>
Parses this layer from the given puzzle, returning
None if the puzzle doesn’t match.
An error is returned if the puzzle should have matched but couldn’t be parsed.Source§fn parse_solution(
allocator: &Allocator,
solution: NodePtr,
) -> Result<Self::Solution, DriverError>
fn parse_solution( allocator: &Allocator, solution: NodePtr, ) -> Result<Self::Solution, DriverError>
Parses the
Layer::Solution type from a CLVM solution pointer.Source§fn construct_puzzle(
&self,
ctx: &mut SpendContext,
) -> Result<NodePtr, DriverError>
fn construct_puzzle( &self, ctx: &mut SpendContext, ) -> Result<NodePtr, DriverError>
Constructs the full curried puzzle for this layer.
Ideally, the puzzle itself should be cached in the
SpendContext.Source§fn construct_solution(
&self,
ctx: &mut SpendContext,
solution: Self::Solution,
) -> Result<NodePtr, DriverError>
fn construct_solution( &self, ctx: &mut SpendContext, solution: Self::Solution, ) -> Result<NodePtr, DriverError>
Constructs the full solution for this layer.
Can be used to construct the solution from a helper struct, if it’s not directly a CLVM type.
It’s also possible to influence the solution based on the puzzle, if needed.
Source§fn construct_spend(
&self,
ctx: &mut SpendContext,
solution: Self::Solution,
) -> Result<Spend, DriverError>
fn construct_spend( &self, ctx: &mut SpendContext, solution: Self::Solution, ) -> Result<Spend, DriverError>
Creates a spend for this layer.
Source§fn construct_coin_spend(
&self,
ctx: &mut SpendContext,
coin: Coin,
solution: Self::Solution,
) -> Result<CoinSpend, DriverError>
fn construct_coin_spend( &self, ctx: &mut SpendContext, coin: Coin, solution: Self::Solution, ) -> Result<CoinSpend, DriverError>
Creates a coin spend for this layer.
Source§impl PartialEq for P2SingletonLayer
impl PartialEq for P2SingletonLayer
Source§impl ToTreeHash for P2SingletonLayer
impl ToTreeHash for P2SingletonLayer
impl Copy for P2SingletonLayer
impl Eq for P2SingletonLayer
impl StructuralPartialEq for P2SingletonLayer
Auto Trait Implementations§
impl Freeze for P2SingletonLayer
impl RefUnwindSafe for P2SingletonLayer
impl Send for P2SingletonLayer
impl Sync for P2SingletonLayer
impl Unpin for P2SingletonLayer
impl UnwindSafe for P2SingletonLayer
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