pub struct DelegationLayer {
pub launcher_id: Bytes32,
pub owner_puzzle_hash: Bytes32,
pub merkle_root: Bytes32,
}Expand description
The Delegation Layer is used to enable DataLayer delegation capabilities
For more information, see CHIP-0035.
Fields§
§launcher_id: Bytes32Launcher ID of the singleton outer layer. Used as the default hint when recreating this layer.
owner_puzzle_hash: Bytes32Puzzle hash of the owner (usually a p2 puzzle like the standard puzzle).
merkle_root: Bytes32Merkle root corresponding to the tree of delegated puzzles.
Implementations§
Trait Implementations§
Source§impl Clone for DelegationLayer
impl Clone for DelegationLayer
Source§fn clone(&self) -> DelegationLayer
fn clone(&self) -> DelegationLayer
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for DelegationLayer
impl Debug for DelegationLayer
Source§impl Layer for DelegationLayer
impl Layer for DelegationLayer
Source§type Solution = DelegationLayerSolution<NodePtr, NodePtr>
type Solution = DelegationLayerSolution<NodePtr, NodePtr>
Most of the time, this is an actual CLVM type representing the solution.
However, you can also use a helper struct and customize
Layer::construct_solution and Layer::parse_solution.Source§fn parse_puzzle(
allocator: &Allocator,
puzzle: Puzzle,
) -> Result<Option<Self>, DriverError>
fn parse_puzzle( allocator: &Allocator, puzzle: Puzzle, ) -> Result<Option<Self>, DriverError>
Parses this layer from the given puzzle, returning
None if the puzzle doesn’t match.
An error is returned if the puzzle should have matched but couldn’t be parsed.Source§fn parse_solution(
allocator: &Allocator,
solution: NodePtr,
) -> Result<Self::Solution, DriverError>
fn parse_solution( allocator: &Allocator, solution: NodePtr, ) -> Result<Self::Solution, DriverError>
Parses the
Layer::Solution type from a CLVM solution pointer.Source§fn construct_puzzle(
&self,
ctx: &mut SpendContext,
) -> Result<NodePtr, DriverError>
fn construct_puzzle( &self, ctx: &mut SpendContext, ) -> Result<NodePtr, DriverError>
Constructs the full curried puzzle for this layer.
Ideally, the puzzle itself should be cached in the
SpendContext.Source§fn construct_solution(
&self,
ctx: &mut SpendContext,
solution: Self::Solution,
) -> Result<NodePtr, DriverError>
fn construct_solution( &self, ctx: &mut SpendContext, solution: Self::Solution, ) -> Result<NodePtr, DriverError>
Constructs the full solution for this layer.
Can be used to construct the solution from a helper struct, if it’s not directly a CLVM type.
It’s also possible to influence the solution based on the puzzle, if needed.
Source§fn construct_spend(
&self,
ctx: &mut SpendContext,
solution: Self::Solution,
) -> Result<Spend, DriverError>
fn construct_spend( &self, ctx: &mut SpendContext, solution: Self::Solution, ) -> Result<Spend, DriverError>
Creates a spend for this layer.
Source§fn construct_coin_spend(
&self,
ctx: &mut SpendContext,
coin: Coin,
solution: Self::Solution,
) -> Result<CoinSpend, DriverError>
fn construct_coin_spend( &self, ctx: &mut SpendContext, coin: Coin, solution: Self::Solution, ) -> Result<CoinSpend, DriverError>
Creates a coin spend for this layer.
Source§impl PartialEq for DelegationLayer
impl PartialEq for DelegationLayer
impl Copy for DelegationLayer
impl Eq for DelegationLayer
impl StructuralPartialEq for DelegationLayer
Auto Trait Implementations§
impl Freeze for DelegationLayer
impl RefUnwindSafe for DelegationLayer
impl Send for DelegationLayer
impl Sync for DelegationLayer
impl Unpin for DelegationLayer
impl UnwindSafe for DelegationLayer
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