pub struct DataStoreMetadata {
    pub root_hash: Bytes32,
    pub label: Option<String>,
    pub description: Option<String>,
    pub bytes: Option<u64>,
}Fields§
§root_hash: Bytes32§label: Option<String>§description: Option<String>§bytes: Option<u64>Trait Implementations§
Source§impl Clone for DataStoreMetadata
 
impl Clone for DataStoreMetadata
Source§fn clone(&self) -> DataStoreMetadata
 
fn clone(&self) -> DataStoreMetadata
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read moreSource§impl Debug for DataStoreMetadata
 
impl Debug for DataStoreMetadata
Source§impl Default for DataStoreMetadata
 
impl Default for DataStoreMetadata
Source§fn default() -> DataStoreMetadata
 
fn default() -> DataStoreMetadata
Returns the “default value” for a type. Read more
Source§impl<N, D: ClvmDecoder<Node = N>> FromClvm<D> for DataStoreMetadata
 
impl<N, D: ClvmDecoder<Node = N>> FromClvm<D> for DataStoreMetadata
Source§impl PartialEq for DataStoreMetadata
 
impl PartialEq for DataStoreMetadata
Source§impl<N, E: ClvmEncoder<Node = N>> ToClvm<E> for DataStoreMetadata
 
impl<N, E: ClvmEncoder<Node = N>> ToClvm<E> for DataStoreMetadata
impl Eq for DataStoreMetadata
impl StructuralPartialEq for DataStoreMetadata
Auto Trait Implementations§
impl Freeze for DataStoreMetadata
impl RefUnwindSafe for DataStoreMetadata
impl Send for DataStoreMetadata
impl Sync for DataStoreMetadata
impl Unpin for DataStoreMetadata
impl UnwindSafe for DataStoreMetadata
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
    T: Clone,
 
impl<T> CloneToUninit for Twhere
    T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
 
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit)Source§impl<Q, K> Equivalent<K> for Q
 
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
 
fn equivalent(&self, key: &K) -> bool
Compare self to 
key and return true if they are equal.Source§impl<T> Layer for T
 
impl<T> Layer for T
Source§type Solution = NodePtr
 
type Solution = NodePtr
Most of the time, this is an actual CLVM type representing the solution.
However, you can also use a helper struct and customize 
Layer::construct_solution and Layer::parse_solution.Source§fn parse_puzzle(
    allocator: &Allocator,
    puzzle: Puzzle,
) -> Result<Option<T>, DriverError>
 
fn parse_puzzle( allocator: &Allocator, puzzle: Puzzle, ) -> Result<Option<T>, DriverError>
Parses this layer from the given puzzle, returning 
None if the puzzle doesn’t match.
An error is returned if the puzzle should have matched but couldn’t be parsed.Source§fn parse_solution(
    _allocator: &Allocator,
    solution: NodePtr,
) -> Result<<T as Layer>::Solution, DriverError>
 
fn parse_solution( _allocator: &Allocator, solution: NodePtr, ) -> Result<<T as Layer>::Solution, DriverError>
Parses the 
Layer::Solution type from a CLVM solution pointer.Source§fn construct_puzzle(
    &self,
    ctx: &mut SpendContext,
) -> Result<NodePtr, DriverError>
 
fn construct_puzzle( &self, ctx: &mut SpendContext, ) -> Result<NodePtr, DriverError>
Constructs the full curried puzzle for this layer.
Ideally, the puzzle itself should be cached in the 
SpendContext.Source§fn construct_solution(
    &self,
    _ctx: &mut SpendContext,
    solution: <T as Layer>::Solution,
) -> Result<NodePtr, DriverError>
 
fn construct_solution( &self, _ctx: &mut SpendContext, solution: <T as Layer>::Solution, ) -> Result<NodePtr, DriverError>
Constructs the full solution for this layer.
Can be used to construct the solution from a helper struct, if it’s not directly a CLVM type.
It’s also possible to influence the solution based on the puzzle, if needed.
Source§fn construct_spend(
    &self,
    ctx: &mut SpendContext,
    solution: Self::Solution,
) -> Result<Spend, DriverError>
 
fn construct_spend( &self, ctx: &mut SpendContext, solution: Self::Solution, ) -> Result<Spend, DriverError>
Creates a spend for this layer.
Source§fn construct_coin_spend(
    &self,
    ctx: &mut SpendContext,
    coin: Coin,
    solution: Self::Solution,
) -> Result<CoinSpend, DriverError>
 
fn construct_coin_spend( &self, ctx: &mut SpendContext, coin: Coin, solution: Self::Solution, ) -> Result<CoinSpend, DriverError>
Creates a coin spend for this layer.