chia_sdk_driver

Struct P2OneOfManySolution

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pub struct P2OneOfManySolution<P, S> {
    pub merkle_proof: Bytes32,
    pub puzzle: P,
    pub solution: S,
}

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§merkle_proof: Bytes32§puzzle: P§solution: S

Trait Implementations§

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impl<P: Clone, S: Clone> Clone for P2OneOfManySolution<P, S>

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fn clone(&self) -> P2OneOfManySolution<P, S>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<P: Debug, S: Debug> Debug for P2OneOfManySolution<P, S>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<P: FromClvm<D>, S: FromClvm<D>, Node, D: ClvmDecoder<Node = Node>> FromClvm<D> for P2OneOfManySolution<P, S>

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fn from_clvm(decoder: &D, node: Node) -> Result<Self, FromClvmError>

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impl<P: PartialEq, S: PartialEq> PartialEq for P2OneOfManySolution<P, S>

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fn eq(&self, other: &P2OneOfManySolution<P, S>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<P: ToClvm<E>, S: ToClvm<E>, Node, E: ClvmEncoder<Node = Node>> ToClvm<E> for P2OneOfManySolution<P, S>

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fn to_clvm(&self, encoder: &mut E) -> Result<Node, ToClvmError>

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impl<P: Copy, S: Copy> Copy for P2OneOfManySolution<P, S>

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impl<P: Eq, S: Eq> Eq for P2OneOfManySolution<P, S>

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impl<P, S> StructuralPartialEq for P2OneOfManySolution<P, S>

Auto Trait Implementations§

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impl<P, S> Freeze for P2OneOfManySolution<P, S>
where P: Freeze, S: Freeze,

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impl<P, S> RefUnwindSafe for P2OneOfManySolution<P, S>

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impl<P, S> Send for P2OneOfManySolution<P, S>
where P: Send, S: Send,

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impl<P, S> Sync for P2OneOfManySolution<P, S>
where P: Sync, S: Sync,

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impl<P, S> Unpin for P2OneOfManySolution<P, S>
where P: Unpin, S: Unpin,

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impl<P, S> UnwindSafe for P2OneOfManySolution<P, S>
where P: UnwindSafe, S: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Layer for T

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type Solution = NodePtr

Most of the time, this is an actual CLVM type representing the solution. However, you can also use a helper struct and customize Layer::construct_solution and Layer::parse_solution.
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fn parse_puzzle( allocator: &Allocator, puzzle: Puzzle, ) -> Result<Option<T>, DriverError>

Parses this layer from the given puzzle, returning None if the puzzle doesn’t match. An error is returned if the puzzle should have matched but couldn’t be parsed.
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fn parse_solution( _allocator: &Allocator, solution: NodePtr, ) -> Result<<T as Layer>::Solution, DriverError>

Parses the Layer::Solution type from a CLVM solution pointer.
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fn construct_puzzle( &self, ctx: &mut SpendContext, ) -> Result<NodePtr, DriverError>

Constructs the full curried puzzle for this layer. Ideally, the puzzle itself should be cached in the SpendContext.
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fn construct_solution( &self, _ctx: &mut SpendContext, solution: <T as Layer>::Solution, ) -> Result<NodePtr, DriverError>

Constructs the full solution for this layer. Can be used to construct the solution from a helper struct, if it’s not directly a CLVM type. It’s also possible to influence the solution based on the puzzle, if needed.
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fn construct_spend( &self, ctx: &mut SpendContext, solution: Self::Solution, ) -> Result<Spend, DriverError>

Creates a spend for this layer.
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fn construct_coin_spend( &self, ctx: &mut SpendContext, coin: Coin, solution: Self::Solution, ) -> Result<CoinSpend, DriverError>

Creates a coin spend for this layer.
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToTreeHash for T
where T: ToClvm<TreeHasher>,

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.