chia_sdk_driver

Struct DidLayer

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pub struct DidLayer<M, I> {
    pub launcher_id: Bytes32,
    pub recovery_list_hash: Option<Bytes32>,
    pub num_verifications_required: u64,
    pub metadata: M,
    pub inner_puzzle: I,
}
Expand description

The DID Layer keeps track of metadata and handles recovery capabilities. It’s typically an inner layer of the SingletonLayer.

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§launcher_id: Bytes32

The unique launcher id for the DID. Also referred to as the DID id.

§recovery_list_hash: Option<Bytes32>

The tree hash of an optional list of recovery DIDs.

§num_verifications_required: u64

The number of verifications required to recover the DID.

§metadata: M

Metadata associated with the DID. This is often just () for DIDs without metadata.

§inner_puzzle: I

The inner puzzle layer, commonly used for determining ownership.

Implementations§

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impl<M, I> DidLayer<M, I>

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pub fn new( launcher_id: Bytes32, recovery_list_hash: Option<Bytes32>, num_verifications_required: u64, metadata: M, inner_puzzle: I, ) -> Self

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pub fn with_metadata<N>(self, metadata: N) -> DidLayer<N, I>

Trait Implementations§

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impl<M: Clone, I: Clone> Clone for DidLayer<M, I>

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fn clone(&self) -> DidLayer<M, I>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<M: Debug, I: Debug> Debug for DidLayer<M, I>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<M, I> Layer for DidLayer<M, I>

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type Solution = DidSolution<<I as Layer>::Solution>

Most of the time, this is an actual CLVM type representing the solution. However, you can also use a helper struct and customize Layer::construct_solution and Layer::parse_solution.
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fn parse_puzzle( allocator: &Allocator, puzzle: Puzzle, ) -> Result<Option<Self>, DriverError>

Parses this layer from the given puzzle, returning None if the puzzle doesn’t match. An error is returned if the puzzle should have matched but couldn’t be parsed.
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fn parse_solution( allocator: &Allocator, solution: NodePtr, ) -> Result<Self::Solution, DriverError>

Parses the Layer::Solution type from a CLVM solution pointer.
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fn construct_puzzle( &self, ctx: &mut SpendContext, ) -> Result<NodePtr, DriverError>

Constructs the full curried puzzle for this layer. Ideally, the puzzle itself should be cached in the SpendContext.
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fn construct_solution( &self, ctx: &mut SpendContext, solution: Self::Solution, ) -> Result<NodePtr, DriverError>

Constructs the full solution for this layer. Can be used to construct the solution from a helper struct, if it’s not directly a CLVM type. It’s also possible to influence the solution based on the puzzle, if needed.
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fn construct_spend( &self, ctx: &mut SpendContext, solution: Self::Solution, ) -> Result<Spend, DriverError>

Creates a spend for this layer.
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fn construct_coin_spend( &self, ctx: &mut SpendContext, coin: Coin, solution: Self::Solution, ) -> Result<CoinSpend, DriverError>

Creates a coin spend for this layer.
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impl<M: PartialEq, I: PartialEq> PartialEq for DidLayer<M, I>

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fn eq(&self, other: &DidLayer<M, I>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<M, I> ToTreeHash for DidLayer<M, I>
where M: ToTreeHash, I: ToTreeHash,

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impl<M: Copy, I: Copy> Copy for DidLayer<M, I>

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impl<M: Eq, I: Eq> Eq for DidLayer<M, I>

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impl<M, I> StructuralPartialEq for DidLayer<M, I>

Auto Trait Implementations§

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impl<M, I> Freeze for DidLayer<M, I>
where M: Freeze, I: Freeze,

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impl<M, I> RefUnwindSafe for DidLayer<M, I>

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impl<M, I> Send for DidLayer<M, I>
where M: Send, I: Send,

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impl<M, I> Sync for DidLayer<M, I>
where M: Sync, I: Sync,

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impl<M, I> Unpin for DidLayer<M, I>
where M: Unpin, I: Unpin,

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impl<M, I> UnwindSafe for DidLayer<M, I>
where M: UnwindSafe, I: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.