pub struct Coin {
pub parent_coin_info: BytesImpl<32>,
pub puzzle_hash: BytesImpl<32>,
pub amount: u64,
}Fields§
§parent_coin_info: BytesImpl<32>§puzzle_hash: BytesImpl<32>§amount: u64Implementations§
Trait Implementations§
Source§impl Asset for Coin
impl Asset for Coin
fn coin_id(&self) -> BytesImpl<32>
fn full_puzzle_hash(&self) -> BytesImpl<32>
fn p2_puzzle_hash(&self) -> BytesImpl<32>
fn amount(&self) -> u64
fn constraints(&self) -> OutputConstraints
Source§impl<'de> Deserialize<'de> for Coin
impl<'de> Deserialize<'de> for Coin
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Coin, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Coin, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl<N, D> FromClvm<D> for Coinwhere
D: ClvmDecoder<Node = N>,
impl<N, D> FromClvm<D> for Coinwhere
D: ClvmDecoder<Node = N>,
Source§impl FungibleAsset for Coin
impl FungibleAsset for Coin
fn make_child(&self, p2_puzzle_hash: BytesImpl<32>, amount: u64) -> Coin
fn child_memos( &self, _ctx: &mut SpendContext, _p2_puzzle_hash: BytesImpl<32>, ) -> Result<Memos, DriverError>
Source§impl Serialize for Coin
impl Serialize for Coin
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Source§impl Streamable for Coin
impl Streamable for Coin
fn update_digest(&self, digest: &mut Sha256)
fn stream(&self, out: &mut Vec<u8>) -> Result<(), Error>
fn parse<const TRUSTED: bool>(input: &mut Cursor<&[u8]>) -> Result<Coin, Error>
fn to_bytes(&self) -> Result<Vec<u8>, Error>
fn from_bytes(bytes: &[u8]) -> Result<Self, Error>where
Self: Sized,
fn from_bytes_unchecked(bytes: &[u8]) -> Result<Self, Error>where
Self: Sized,
fn hash(&self) -> [u8; 32]
Source§impl<N, E> ToClvm<E> for Coinwhere
E: ClvmEncoder<Node = N>,
impl<N, E> ToClvm<E> for Coinwhere
E: ClvmEncoder<Node = N>,
impl Copy for Coin
impl Eq for Coin
impl StructuralPartialEq for Coin
Auto Trait Implementations§
impl Freeze for Coin
impl RefUnwindSafe for Coin
impl Send for Coin
impl Sync for Coin
impl Unpin for Coin
impl UnwindSafe for Coin
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
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Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
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impl<T> FmtForward for T
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Self: Binary,
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Self: Binary,
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Debug-formatted.Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> Layer for T
impl<T> Layer for T
Source§type Solution = NodePtr
type Solution = NodePtr
Most of the time, this is an actual CLVM type representing the solution.
However, you can also use a helper struct and customize
Layer::construct_solution and Layer::parse_solution.Source§fn parse_puzzle(
allocator: &Allocator,
puzzle: Puzzle,
) -> Result<Option<T>, DriverError>
fn parse_puzzle( allocator: &Allocator, puzzle: Puzzle, ) -> Result<Option<T>, DriverError>
Parses this layer from the given puzzle, returning
None if the puzzle doesn’t match.
An error is returned if the puzzle should have matched but couldn’t be parsed.Source§fn parse_solution(
_allocator: &Allocator,
solution: NodePtr,
) -> Result<<T as Layer>::Solution, DriverError>
fn parse_solution( _allocator: &Allocator, solution: NodePtr, ) -> Result<<T as Layer>::Solution, DriverError>
Parses the
Layer::Solution type from a CLVM solution pointer.Source§fn construct_puzzle(
&self,
ctx: &mut SpendContext,
) -> Result<NodePtr, DriverError>
fn construct_puzzle( &self, ctx: &mut SpendContext, ) -> Result<NodePtr, DriverError>
Constructs the full curried puzzle for this layer.
Ideally, the puzzle itself should be cached in the
SpendContext.Source§fn construct_solution(
&self,
_ctx: &mut SpendContext,
solution: <T as Layer>::Solution,
) -> Result<NodePtr, DriverError>
fn construct_solution( &self, _ctx: &mut SpendContext, solution: <T as Layer>::Solution, ) -> Result<NodePtr, DriverError>
Constructs the full solution for this layer.
Can be used to construct the solution from a helper struct, if it’s not directly a CLVM type.
It’s also possible to influence the solution based on the puzzle, if needed.
Source§fn construct_spend(
&self,
ctx: &mut SpendContext,
solution: Self::Solution,
) -> Result<Spend, DriverError>
fn construct_spend( &self, ctx: &mut SpendContext, solution: Self::Solution, ) -> Result<Spend, DriverError>
Creates a spend for this layer.
Source§fn construct_coin_spend(
&self,
ctx: &mut SpendContext,
coin: Coin,
solution: Self::Solution,
) -> Result<CoinSpend, DriverError>
fn construct_coin_spend( &self, ctx: &mut SpendContext, coin: Coin, solution: Self::Solution, ) -> Result<CoinSpend, DriverError>
Creates a coin spend for this layer.
Source§impl<T> Pipe for Twhere
T: ?Sized,
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