pub struct FrameFanout { /* private fields */ }Expand description
The pool’s fan-out: many subscribers, each with its own bounded queue.
Implementations§
Source§impl FrameFanout
impl FrameFanout
pub fn new() -> Self
Sourcepub async fn subscribe(self: &Arc<Self>, capacity: usize) -> FrameSubscription
pub async fn subscribe(self: &Arc<Self>, capacity: usize) -> FrameSubscription
Open a subscription with room for capacity unread frames.
capacity is the consumer’s own promise about how far behind it may fall: beyond it the
subscription is terminated rather than thinned.
Sourcepub async fn subscriber_count(&self) -> usize
pub async fn subscriber_count(&self) -> usize
How many subscriptions are still live.
Sourcepub fn allocate_session(&self, address: SocketAddr) -> FrameSource
pub fn allocate_session(&self, address: SocketAddr) -> FrameSource
Allocate the identity of a new session at address.
Allocation publishes nothing: a connection is identified before the pool decides whether to
admit it, so a rejected duplicate cannot announce a session that never ran.
open_session announces an admitted one.
Sourcepub async fn open_session(&self, source: FrameSource)
pub async fn open_session(&self, source: FrameSource)
Announce that source has begun, before it can publish anything else.
The PoolFrame::Reset is delivered from INSIDE this call, so it is queued before any
frame the session’s own task publishes. Publishing it from that task instead would make the
ordering a race.
Sourcepub async fn publish(&self, source: FrameSource, frame: PoolFrame)
pub async fn publish(&self, source: FrameSource, frame: PoolFrame)
Deliver frame from source to every live subscriber, terminating any that has fallen
behind.
A subscriber whose queue is FULL is removed, which drops the sender and ends its stream. A subscriber whose receiver is already gone is removed too; that one is ordinary tidying.
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for FrameFanout
impl !RefUnwindSafe for FrameFanout
impl !UnwindSafe for FrameFanout
impl Send for FrameFanout
impl Sync for FrameFanout
impl Unpin for FrameFanout
impl UnsafeUnpin for FrameFanout
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