Struct TrainingDataset

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pub struct TrainingDataset {
    pub data: Vec<TrainingData>,
}
Expand description

Training dataset manager

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§data: Vec<TrainingData>

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impl TrainingDataset

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pub fn new() -> Self

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pub fn load_from_pgn<P: AsRef<Path>>( &mut self, path: P, max_games: Option<usize>, max_moves_per_game: usize, ) -> Result<(), Box<dyn Error>>

Load positions from a PGN file with parallel processing

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pub fn evaluate_with_external_engine( &mut self, depth: u8, ) -> Result<(), Box<dyn Error>>

Evaluate all positions using external engine

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pub fn evaluate_with_external_engine_parallel( &mut self, depth: u8, num_threads: usize, ) -> Result<(), Box<dyn Error>>

Evaluate all positions using external engine in parallel

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pub fn train_engine(&self, engine: &mut ChessVectorEngine)

Train the vector engine with this dataset

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pub fn split(&self, train_ratio: f32) -> (TrainingDataset, TrainingDataset)

Split dataset into train/test sets by games to prevent data leakage

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pub fn save<P: AsRef<Path>>(&self, path: P) -> Result<(), Box<dyn Error>>

Save dataset to file

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pub fn load<P: AsRef<Path>>(path: P) -> Result<Self, Box<dyn Error>>

Load dataset from file

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pub fn load_and_append<P: AsRef<Path>>( &mut self, path: P, ) -> Result<(), Box<dyn Error>>

Load and append data from file to existing dataset (incremental training)

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pub fn merge(&mut self, other: TrainingDataset)

Merge another dataset into this one

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pub fn save_incremental<P: AsRef<Path>>( &self, path: P, ) -> Result<(), Box<dyn Error>>

Save incrementally (append to existing file if it exists)

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pub fn save_incremental_with_options<P: AsRef<Path>>( &self, path: P, deduplicate: bool, ) -> Result<(), Box<dyn Error>>

Save incrementally with option to skip deduplication

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pub fn save_append_only<P: AsRef<Path>>( &self, path: P, ) -> Result<(), Box<dyn Error>>

Fast append-only save (no deduplication, just append new positions)

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pub fn add_position( &mut self, board: Board, evaluation: f32, depth: u8, game_id: usize, )

Add a single training data point

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pub fn next_game_id(&self) -> usize

Get the next available game ID for incremental training

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pub fn deduplicate(&mut self, similarity_threshold: f32)

Remove near-duplicate positions to reduce overfitting

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pub fn deduplicate_fast(&mut self)

Fast hash-based deduplication for exact duplicates (O(n))

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pub fn merge_and_deduplicate(&mut self, new_data: Vec<TrainingData>)

Streaming deduplication when merging with existing data (faster for large datasets)

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pub fn deduplicate_parallel( &mut self, similarity_threshold: f32, chunk_size: usize, )

Remove near-duplicate positions using parallel comparison (faster for large datasets)

Trait Implementations§

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impl Default for TrainingDataset

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fn default() -> Self

Returns the “default value” for a type. Read more

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