Struct Database

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pub struct Database { /* private fields */ }

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impl Database

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pub fn new<P: AsRef<Path>>(db_path: P) -> SqlResult<Self>

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pub fn in_memory() -> SqlResult<Self>

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pub fn save_position(&self, position_data: &PositionData) -> SqlResult<i64>

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pub fn load_position(&self, fen: &str) -> SqlResult<Option<PositionData>>

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pub fn load_all_positions(&self) -> SqlResult<Vec<PositionData>>

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pub fn save_lsh_config(&self, config: &LSHTableData) -> SqlResult<()>

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pub fn load_lsh_config(&self) -> SqlResult<Option<LSHTableData>>

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pub fn save_lsh_bucket( &self, table_id: usize, bucket_hash: &str, position_id: i64, ) -> SqlResult<()>

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pub fn load_lsh_buckets( &self, table_id: usize, bucket_hash: &str, ) -> SqlResult<Vec<i64>>

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pub fn clear_lsh_buckets(&self) -> SqlResult<()>

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pub fn get_position_count(&self) -> SqlResult<i64>

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pub fn vacuum(&self) -> SqlResult<()>

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pub fn save_manifold_model( &self, input_dim: usize, compressed_dim: usize, model_weights: &[u8], training_metadata: Option<&[u8]>, ) -> SqlResult<()>

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pub fn load_manifold_model( &self, ) -> SqlResult<Option<(usize, usize, Vec<u8>, Vec<u8>)>>

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pub fn get_position_by_id(&self, id: i64) -> SqlResult<Option<PositionData>>

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pub fn save_positions_batch( &self, positions: &[PositionData], ) -> SqlResult<usize>

Save multiple positions in a single transaction for much better performance

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pub fn load_positions_batch( &self, limit: usize, offset: usize, ) -> SqlResult<Vec<PositionData>>

Load positions in batches for better memory efficiency

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pub fn get_total_position_count(&self) -> SqlResult<usize>

Get the total count of positions in the database (as usize)

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