GameError

Enum GameError 

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pub enum GameError {
Show 16 variants MovingPieceNotFound, KingIsSafe, KingIsInCheck, KingIsInCheckmate, KingCannotCastleSafetly, OurKingMustBeSafe, CaptureNotSet, CaptureAlly, NoCapturePiece, GameOver(Gamestate), CastlingUnderCheck, CastlingUnavailable, CastlingSquaresNotEmpty, InvalidPawnMovement, ParsingTurnFailed, UndoNotAvailable,
}
Expand description

Error codes

Variants§

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MovingPieceNotFound

Origin square not found for moving piece

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KingIsSafe

Unexpected king state for the turn

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KingIsInCheck

Unexpected king state for the turn

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KingIsInCheckmate

Unexpected king state for the turn

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KingCannotCastleSafetly

King movement during castling must not be under check

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OurKingMustBeSafe

Upon executing the turn, king must remain safe

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CaptureNotSet

Turn missing info about the capture

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CaptureAlly

Capture of an ally piece is not allowed

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NoCapturePiece

Capture expected, but capture piece missing on the board on the destination square

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GameOver(Gamestate)

Game over

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CastlingUnderCheck

King can castle if it is not under check

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CastlingUnavailable

Castling not possible

  • Maybe king/rook has moved already and doing so made castling unavailable
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CastlingSquaresNotEmpty

Squares between a rook and a king must be empty in order to perform castling turn

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InvalidPawnMovement

Pawn moves:

  • diagonally only by capture action
  • straight in case of no capture action
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ParsingTurnFailed

Turn notation is not correct

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UndoNotAvailable

Undo unavailable

Trait Implementations§

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impl Debug for GameError

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for GameError

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Error for GameError

1.30.0 · Source§

fn source(&self) -> Option<&(dyn Error + 'static)>

Returns the lower-level source of this error, if any. Read more
1.0.0 · Source§

fn description(&self) -> &str

👎Deprecated since 1.42.0: use the Display impl or to_string()
1.0.0 · Source§

fn cause(&self) -> Option<&dyn Error>

👎Deprecated since 1.33.0: replaced by Error::source, which can support downcasting
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fn provide<'a>(&'a self, request: &mut Request<'a>)

🔬This is a nightly-only experimental API. (error_generic_member_access)
Provides type-based access to context intended for error reports. Read more
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impl PartialEq for GameError

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fn eq(&self, other: &GameError) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for GameError

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.