pub struct Game {
pub info: HashMap<String, String>,
pub board_map: BoardMap,
pub historical_moves: Vec<UciMove>,
pub result: Option<bool>,
}Fields§
§info: HashMap<String, String>§board_map: BoardMap§historical_moves: Vec<UciMove>§result: Option<bool>Trait Implementations§
Auto Trait Implementations§
impl Freeze for Game
impl RefUnwindSafe for Game
impl Send for Game
impl Sync for Game
impl Unpin for Game
impl UnwindSafe for Game
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more