[−][src]Struct cheats::Shell
A shell for a game.
Fields
stdout: Box<dyn ReadWrite>
stderr: Box<dyn ReadWrite>
Implementations
impl<'a> Shell<'a>
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pub fn new() -> Self
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pub fn register(
&mut self,
name: &'a str,
invokable: Box<dyn Invokable>
) -> ShellResult<()>
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&mut self,
name: &'a str,
invokable: Box<dyn Invokable>
) -> ShellResult<()>
Registers a code to Shell. Returns CodeAlreadyExists if the code with provided name already exists in the shell.
pub fn unregister(&mut self, name: &'a str) -> ShellResult<()>
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Unregisters a code from Shell. Returns CodeDoesNotExist if the code with provided name does not exist in the shell.
pub fn filter_names(
&'a self,
query: &'a str,
starts_with: bool
) -> Box<dyn Iterator<Item = &'a str> + 'a>
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&'a self,
query: &'a str,
starts_with: bool
) -> Box<dyn Iterator<Item = &'a str> + 'a>
Filters names against the query.
query
: The query to filter code names against.starts_with
: Usestarts_with
. Iffalse
, it usescontains
.sort
: Sort code names alphabetically.
pub fn run(&mut self, input: &'a str)
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Invokes commands with given input. You can read from a file. The unregistered codes are simply passed.
Auto Trait Implementations
impl<'a> !RefUnwindSafe for Shell<'a>
impl<'a> !Send for Shell<'a>
impl<'a> !Sync for Shell<'a>
impl<'a> Unpin for Shell<'a>
impl<'a> !UnwindSafe for Shell<'a>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,