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TeamManager

Struct TeamManager 

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pub struct TeamManager { /* private fields */ }
Expand description

Manager for team workspaces

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impl TeamManager

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pub fn new() -> Self

Create a new team manager

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pub async fn create_team( &self, name: String, description: Option<String>, owner_id: MemberId, owner_name: String, owner_email: String, ) -> TeamWorkspace

Create a new team

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pub async fn get_team(&self, team_id: TeamId) -> Option<TeamWorkspace>

Get a team by ID

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pub async fn get_user_teams(&self, user_id: MemberId) -> Vec<TeamWorkspace>

Get all teams for a user

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pub async fn update_team_settings( &self, team_id: TeamId, settings: TeamSettings, ) -> Option<TeamWorkspace>

Update team settings

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pub async fn invite_member( &self, team_id: TeamId, inviter_id: MemberId, invitee_email: String, role: Role, message: Option<String>, ) -> Option<TeamInvitation>

Invite a member to a team

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pub async fn accept_invitation( &self, invitation_id: Uuid, user_id: MemberId, display_name: String, email: String, ) -> Result<TeamWorkspace, String>

Accept an invitation

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pub async fn remove_member( &self, team_id: TeamId, member_id: MemberId, ) -> Result<(), String>

Remove a member from a team

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pub async fn update_member_role( &self, team_id: TeamId, member_id: MemberId, new_role: Role, ) -> Result<(), String>

Update member role

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pub async fn share_session( &self, team_id: TeamId, session_id: String, sharer_id: MemberId, ) -> Result<(), String>

Share a session with the team

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pub async fn update_presence(&self, team_id: TeamId, presence: PresenceInfo)

Update presence for a user

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pub async fn get_presences(&self, team_id: TeamId) -> Vec<PresenceInfo>

Get active presences for a team

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pub fn subscribe(&self) -> Receiver<(TeamId, CollaborationEvent)>

Subscribe to collaboration events

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pub async fn broadcast_event(&self, team_id: TeamId, event: CollaborationEvent)

Broadcast a collaboration event

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pub async fn delete_team( &self, team_id: TeamId, requester_id: MemberId, ) -> Result<(), String>

Delete a team

Trait Implementations§

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impl Default for TeamManager

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fn default() -> Self

Returns the “default value” for a type. Read more

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