pub struct Label { /* private fields */ }
Implementations§
Source§impl Label
impl Label
pub fn new() -> Label
pub fn show<S: Into<bool>>(self, show: S) -> Self
pub fn position<P: Into<LabelPosition>>(self, position: P) -> Self
pub fn distance<D: Into<f64>>(self, distance: D) -> Self
pub fn rotate<R: Into<String>>(self, rotate: R) -> Self
pub fn formatter<F: Into<Formatter>>(self, formatter: F) -> Self
pub fn color<C: Into<Color>>(self, color: C) -> Self
pub fn font_style<F: Into<FontStyle>>(self, font_style: F) -> Self
pub fn font_weight<F: Into<FontWeight>>(self, font_weight: F) -> Self
pub fn font_family<F: Into<FontFamily>>(self, font_family: F) -> Self
pub fn font_size<F: Into<f64>>(self, font_size: F) -> Self
pub fn align<A: Into<LabelAlign>>(self, align: A) -> Self
pub fn vertical_align<V: Into<LabelVerticalAlign>>( self, vertical_align: V, ) -> Self
pub fn silent<S: Into<bool>>(self, silent: S) -> Self
pub fn background_color<B: Into<Color>>(self, background_color: B) -> Self
pub fn border_color<B: Into<Color>>(self, border_color: B) -> Self
pub fn border_width<B: Into<f64>>(self, border_width: B) -> Self
pub fn shadow_blur<S: Into<f64>>(self, shadow_blur: S) -> Self
pub fn shadow_offset_x<S: Into<f64>>(self, shadow_offset_x: S) -> Self
pub fn shadow_offset_y<S: Into<f64>>(self, shadow_offset_y: S) -> Self
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Label
impl<'de> Deserialize<'de> for Label
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for Label
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impl Freeze for Label
impl RefUnwindSafe for Label
impl Send for Label
impl Sync for Label
impl Unpin for Label
impl UnwindSafe for Label
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