pub struct Bar3d { /* private fields */ }
Implementations§
Source§impl Bar3d
impl Bar3d
pub fn new() -> Self
pub fn name<S: Into<String>>(self, name: S) -> Self
pub fn coordinate_system<C: Into<CoordinateSystem>>( self, coordinate_system: C, ) -> Self
pub fn grid3d_index<C: Into<CompositeValue>>(self, grid3d_index: C) -> Self
pub fn geo3d_index<C: Into<CompositeValue>>(self, geo3d_index: C) -> Self
pub fn globe_index<C: Into<CompositeValue>>(self, globe_index: C) -> Self
pub fn shading<S: Into<String>>(self, shading: S) -> Self
pub fn encode<D: Into<DimensionEncode>>(self, encode: D) -> Self
pub fn data<D: Into<DataPoint>>(self, data: Vec<D>) -> Self
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Bar3d
impl RefUnwindSafe for Bar3d
impl Send for Bar3d
impl Sync for Bar3d
impl Unpin for Bar3d
impl UnwindSafe for Bar3d
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more