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Projectile

Struct Projectile 

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pub struct Projectile { /* private fields */ }
Expand description

A projectile with position, velocity, and acceleration.

Projectiles simulate simple physics-based motion, updating position based on velocity and velocity based on acceleration each frame.

§Example

use harmonica::{fps, Point, Vector, Projectile, GRAVITY};

// Create a ball thrown upward
let mut ball = Projectile::new(
    fps(60),
    Point::new(0.0, 0.0, 0.0),
    Vector::new(5.0, 20.0, 0.0),  // Initial velocity
    GRAVITY,
);

// Simulate for 1 second
for _ in 0..60 {
    let pos = ball.update();
    println!("Ball at y={}", pos.y);
}

Implementations§

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impl Projectile

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pub const fn new( delta_time: f64, position: Point, velocity: Vector, acceleration: Vector, ) -> Self

Creates a new projectile with the given parameters.

§Arguments
  • delta_time - Time step per update (use fps to compute)
  • position - Initial position
  • velocity - Initial velocity
  • acceleration - Constant acceleration (e.g., gravity)
§Example
use harmonica::{fps, Point, Vector, Projectile, TERMINAL_GRAVITY};

let projectile = Projectile::new(
    fps(60),
    Point::new(10.0, 0.0, 0.0),
    Vector::new(5.0, 2.0, 0.0),
    TERMINAL_GRAVITY,
);
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pub fn update(&mut self) -> Point

Updates the projectile’s position and velocity for one frame.

Returns the new position after the update.

§Example
use harmonica::{fps, Point, Vector, Projectile, GRAVITY};

let mut p = Projectile::new(
    fps(60),
    Point::origin(),
    Vector::new(10.0, 0.0, 0.0),
    GRAVITY,
);

// Update returns the new position
let new_pos = p.update();
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pub const fn position(&self) -> Point

Returns the current position of the projectile.

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pub const fn velocity(&self) -> Vector

Returns the current velocity of the projectile.

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pub const fn acceleration(&self) -> Vector

Returns the acceleration of the projectile.

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pub fn set_position(&mut self, pos: Point)

Sets the position of the projectile.

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pub fn set_velocity(&mut self, vel: Vector)

Sets the velocity of the projectile.

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pub fn set_acceleration(&mut self, acc: Vector)

Sets the acceleration of the projectile.

Trait Implementations§

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impl Clone for Projectile

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fn clone(&self) -> Projectile

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Projectile

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Projectile

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fn eq(&self, other: &Projectile) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for Projectile

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impl StructuralPartialEq for Projectile

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.