Expand description
Prelude module for convenient imports.
Structs§
- Point
- A point in 3D space.
- Projectile
- A projectile with position, velocity, and acceleration.
- Spring
- Precomputed spring motion parameters for efficient animation updates.
- Vector
- A vector in 3D space representing magnitude and direction.
Constants§
- GRAVITY
- Standard gravity vector for traditional coordinate systems.
- TERMINAL_
GRAVITY - Gravity vector for terminal coordinate systems.
Functions§
- fps
- Returns a time delta for a given number of frames per second.