pub fn fps(n: u32) -> f64Expand description
Returns a time delta for a given number of frames per second.
This value can be used as the time delta when initializing a Spring.
Note that game engines often provide the time delta as well, which you
should use instead of this function if possible.
If n is 0, this returns 0.0.
ยงExample
use harmonica::{fps, Spring};
let spring = Spring::new(fps(60), 5.0, 0.2);