Struct chargrid_wgpu::Context
source · [−]pub struct Context { /* private fields */ }
Implementations
sourceimpl Context
impl Context
pub fn new(config: Config) -> Self
pub fn try_new(_: Config) -> Result<Self, ContextBuildError>
pub fn grid_size(&self) -> Size
pub fn window_handle(&self) -> WindowHandle
sourcepub fn run<C>(self, component: C) -> ! where
C: 'static + Component<State = (), Output = Output>,
pub fn run<C>(self, component: C) -> ! where
C: 'static + Component<State = (), Output = Output>,
Starts an event loop. Each frame the given component is rendered by invoking its render
method, and a Event::Tick
event is passed to the component’s update
method set to the
time since the previous frame. Each time an input event is received an Event::Input
event
is passed to the component’s update
method. When the component yields Some(app::Exit)
,
the program will exit. This method never returns.
Auto Trait Implementations
impl !RefUnwindSafe for Context
impl !Send for Context
impl !Sync for Context
impl Unpin for Context
impl !UnwindSafe for Context
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more