#[repr(i32)]pub enum GamepadAxis {
AxisLeftX = 0,
AxisLeftY = 1,
AxisRightX = 2,
AxisRightY = 3,
AxisLeftTrigger = 4,
AxisRightTrigger = 5,
}
Expand description
Axis identifier tokens.
Variants§
Implementations§
Source§impl GamepadAxis
impl GamepadAxis
Sourcepub fn from_i32(n: i32) -> Option<GamepadAxis>
pub fn from_i32(n: i32) -> Option<GamepadAxis>
Converts from i32
.
Trait Implementations§
Source§impl Clone for GamepadAxis
impl Clone for GamepadAxis
Source§fn clone(&self) -> GamepadAxis
fn clone(&self) -> GamepadAxis
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GamepadAxis
impl Debug for GamepadAxis
Source§impl Hash for GamepadAxis
impl Hash for GamepadAxis
Source§impl Ord for GamepadAxis
impl Ord for GamepadAxis
Source§fn cmp(&self, other: &GamepadAxis) -> Ordering
fn cmp(&self, other: &GamepadAxis) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for GamepadAxis
impl PartialEq for GamepadAxis
Source§impl PartialOrd for GamepadAxis
impl PartialOrd for GamepadAxis
impl Copy for GamepadAxis
impl Eq for GamepadAxis
impl StructuralPartialEq for GamepadAxis
Auto Trait Implementations§
impl Freeze for GamepadAxis
impl RefUnwindSafe for GamepadAxis
impl Send for GamepadAxis
impl Sync for GamepadAxis
impl Unpin for GamepadAxis
impl UnwindSafe for GamepadAxis
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more