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BackupManager

Struct BackupManager 

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pub struct BackupManager<V: VaultOperations> {
    pub config: BackupConfig,
    /* private fields */
}

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§config: BackupConfig

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impl<V: VaultOperations> BackupManager<V>

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pub const fn new(vault: V, config: BackupConfig) -> Self

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pub fn backup_if_needed(&mut self) -> Result<Option<PathBuf>>

Attempts to create a backup if specific conditions are met.

This function checks if the backup functionality is enabled in the configuration and if the current state meets the criteria for performing a backup. If both conditions are satisfied, the backup process is initiated.

§Returns
  • Ok(Some(PathBuf)) - Path to the backup if a backup was successfully created.
  • Ok(None) - If backup functionality is disabled or the conditions for backup are not met.
  • Err - If an error occurs during the preconditions check or while performing the backup.
§Errors

This function may return an error in the following cases:

  • An error occurs while determining if a backup should be performed (should_backup).
  • An error occurs during the execution of the backup process (perform_backup).
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pub fn force_backup(&mut self) -> Result<PathBuf>

Forces the initiation of a backup and ensures its successful completion.

This function triggers the backup process in a guaranteed manner and ensures that the resulting backup is successfully created. It internally calls the perform_backup function and expects it to return a successful result. If perform_backup fails or does not produce a valid backup, this function will panic with a message indicating the failure.

§Returns

Returns a Result<PathBuf> containing the path to the completed backup if successful, or an error if the backup process fails.

§Errors

This function propagates any errors encountered during the call to perform_backup. Additionally, it will panic if perform_backup does not yield a valid backup path.

§Panics

Panics with the message "Backup failed to perform" if the result of perform_backup is None despite the operation succeeding.

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pub fn find_all_backups(&self) -> Result<Vec<PathBuf>>

Finds and returns all backup files located in the configured backup directory.

This method scans the backup directory specified in the configuration and identifies all files that meet the criteria for being considered backup files (as determined by the is_backup_file method).

§Returns
  • Ok(Vec<PathBuf>) - A vector containing the paths to all identified backup files.
  • Err(io::Error) - If an error occurs while reading the backup directory or its entries.
§Behavior
  • If the configured backup directory does not exist, the method returns an empty vector wrapped in Ok.
  • If the directory exists, the method iterates through its contents and adds any files matching the backup file criteria to the result vector.
§Errors

This function returns an Err if:

  • The backup_dir cannot be read (e.g., due to insufficient permissions).
  • An error occurs while iterating over entries within the directory.
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pub fn find_most_recent_backup(&self) -> Result<Option<PathBuf>>

Finds the most recent backup file from a list of backup files.

This method retrieves all backup files by invoking the find_all_backups method. It iterates through each backup file to extract its timestamp using the extract_timestamp_from_filename method. The backup file with the most recent timestamp is identified and returned.

§Returns
  • Ok(Some(PathBuf)) - A PathBuf representing the most recent backup file, if any backups exist.
  • Ok(None) - Indicates no backup files were found.
  • Err - Propagates any errors that occur while retrieving the list of backups or extracting timestamps.
§Errors

This method returns an error if:

  • The find_all_backups method fails to retrieve the list of backup files.
  • Any other internal method call fails.
§Implementation Details
  • The backups are identified and sorted based on their timestamp. The timestamp is derived from the filename by using the extract_timestamp_from_filename method.
  • The initial reference timestamp is set to the UNIX epoch (OffsetDateTime::UNIX_EPOCH).
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pub fn extract_timestamp_from_filename( &self, path: &Path, ) -> Option<OffsetDateTime>

Auto Trait Implementations§

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impl<V> Freeze for BackupManager<V>
where V: Freeze,

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impl<V> RefUnwindSafe for BackupManager<V>
where V: RefUnwindSafe,

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impl<V> Send for BackupManager<V>
where V: Send,

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impl<V> Sync for BackupManager<V>
where V: Sync,

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impl<V> Unpin for BackupManager<V>
where V: Unpin,

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impl<V> UnsafeUnpin for BackupManager<V>
where V: UnsafeUnpin,

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impl<V> UnwindSafe for BackupManager<V>
where V: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Same for T

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type Output = T

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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.
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where S: Into<Dispatch>,

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