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ReplayAction

Enum ReplayAction 

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#[repr(u8)]
pub enum ReplayAction { PlayPause = 0, SpeedSlower = 1, SpeedFaster = 2, StepBack = 3, StepForward = 4, PrevFill = 5, NextFill = 6, JumpStart = 7, JumpEnd = 8, }
Expand description

A replay-screen action (docs/05-views-and-ux.md §3). The scrub, end-jump, play/pause, and speed actions have bodies now (via AppEvent::ReplaySeek / AppEvent::ReplayControl, #34); the fill drill-down (, / .) lands with the drill-down render (#35+).

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PlayPause = 0

Play / pause the timeline (Space).

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SpeedSlower = 1

Playback speed slower (-).

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SpeedFaster = 2

Playback speed faster (+).

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StepBack = 3

Step the scrub head back one step (← / h).

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StepForward = 4

Step the scrub head forward one step (→ / l).

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PrevFill = 5

Previous fill (drill-down, ,).

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NextFill = 6

Next fill (drill-down, .).

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JumpStart = 7

Jump to the start of the run (Home).

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JumpEnd = 8

Jump to the end of the run (End).

Trait Implementations§

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impl Clone for ReplayAction

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fn clone(&self) -> ReplayAction

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for ReplayAction

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impl Debug for ReplayAction

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Eq for ReplayAction

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impl PartialEq for ReplayAction

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fn eq(&self, other: &ReplayAction) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for ReplayAction

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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