pub struct BuildWithHandlers<Output, Handlers>(pub PhantomData<(Output, Handlers)>);Tuple Fields§
§0: PhantomData<(Output, Handlers)>Trait Implementations§
Source§impl<Context, Code, Input, Output, Builder, Handlers, Res> Computer<Context, Code, Input> for BuildWithHandlers<Output, Handlers>where
Output: HasBuilder<Builder = Builder>,
PipeHandlers<Handlers>: Computer<Context, Code, Builder, Output = Res>,
Res: FinalizeBuild<Target = Output>,
impl<Context, Code, Input, Output, Builder, Handlers, Res> Computer<Context, Code, Input> for BuildWithHandlers<Output, Handlers>where
Output: HasBuilder<Builder = Builder>,
PipeHandlers<Handlers>: Computer<Context, Code, Builder, Output = Res>,
Res: FinalizeBuild<Target = Output>,
Source§impl<Context, Code, Input, Output, Builder, Handlers, Res> Handler<Context, Code, Input> for BuildWithHandlers<Output, Handlers>where
Context: HasErrorType,
Output: HasBuilder<Builder = Builder>,
PipeHandlers<Handlers>: Handler<Context, Code, Builder, Output = Res>,
Res: FinalizeBuild<Target = Output>,
impl<Context, Code, Input, Output, Builder, Handlers, Res> Handler<Context, Code, Input> for BuildWithHandlers<Output, Handlers>where
Context: HasErrorType,
Output: HasBuilder<Builder = Builder>,
PipeHandlers<Handlers>: Handler<Context, Code, Builder, Output = Res>,
Res: FinalizeBuild<Target = Output>,
Source§impl<Context, Code, Input, Output, Builder, Handlers, Res> TryComputer<Context, Code, Input> for BuildWithHandlers<Output, Handlers>where
Context: HasErrorType,
Output: HasBuilder<Builder = Builder>,
PipeHandlers<Handlers>: TryComputer<Context, Code, Builder, Output = Res>,
Res: FinalizeBuild<Target = Output>,
impl<Context, Code, Input, Output, Builder, Handlers, Res> TryComputer<Context, Code, Input> for BuildWithHandlers<Output, Handlers>where
Context: HasErrorType,
Output: HasBuilder<Builder = Builder>,
PipeHandlers<Handlers>: TryComputer<Context, Code, Builder, Output = Res>,
Res: FinalizeBuild<Target = Output>,
impl<Context, Code, Input, Output, Builder, Handlers, Res> IsProviderFor<ComputerComponent, Context, (Code, Input)> for BuildWithHandlers<Output, Handlers>where
Output: HasBuilder<Builder = Builder>,
PipeHandlers<Handlers>: IsProviderFor<ComputerComponent, Context, (Code, Builder)> + Computer<Context, Code, Builder, Output = Res>,
Res: FinalizeBuild<Target = Output>,
impl<Context, Code, Input, Output, Builder, Handlers, Res> IsProviderFor<HandlerComponent, Context, (Code, Input)> for BuildWithHandlers<Output, Handlers>where
Context: HasErrorType,
Output: HasBuilder<Builder = Builder>,
PipeHandlers<Handlers>: IsProviderFor<HandlerComponent, Context, (Code, Builder)> + Handler<Context, Code, Builder, Output = Res>,
Res: FinalizeBuild<Target = Output>,
impl<Context, Code, Input, Output, Builder, Handlers, Res> IsProviderFor<TryComputerComponent, Context, (Code, Input)> for BuildWithHandlers<Output, Handlers>where
Context: HasErrorType,
Output: HasBuilder<Builder = Builder>,
PipeHandlers<Handlers>: IsProviderFor<TryComputerComponent, Context, (Code, Builder)> + TryComputer<Context, Code, Builder, Output = Res>,
Res: FinalizeBuild<Target = Output>,
Auto Trait Implementations§
impl<Output, Handlers> Freeze for BuildWithHandlers<Output, Handlers>
impl<Output, Handlers> RefUnwindSafe for BuildWithHandlers<Output, Handlers>where
Output: RefUnwindSafe,
Handlers: RefUnwindSafe,
impl<Output, Handlers> Send for BuildWithHandlers<Output, Handlers>
impl<Output, Handlers> Sync for BuildWithHandlers<Output, Handlers>
impl<Output, Handlers> Unpin for BuildWithHandlers<Output, Handlers>
impl<Output, Handlers> UnsafeUnpin for BuildWithHandlers<Output, Handlers>
impl<Output, Handlers> UnwindSafe for BuildWithHandlers<Output, Handlers>where
Output: UnwindSafe,
Handlers: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more