# Trait cgmath::prelude::Rotation3 [−] [src]

```pub trait Rotation3<S: BaseFloat>: Rotation<Point3<S>> + Into<Matrix3<S>> + Into<Basis3<S>> + Into<Quaternion<S>> + From<Euler<Rad<S>>> {
fn from_axis_angle<A: Into<Rad<S>>>(axis: Vector3<S>, angle: A) -> Self;

fn from_angle_x<A: Into<Rad<S>>>(theta: A) -> Self { ... }
fn from_angle_y<A: Into<Rad<S>>>(theta: A) -> Self { ... }
fn from_angle_z<A: Into<Rad<S>>>(theta: A) -> Self { ... }
}```

A three-dimensional rotation.

## Required Methods

### `fn from_axis_angle<A: Into<Rad<S>>>(axis: Vector3<S>, angle: A) -> Self`

Create a rotation using an angle around a given axis.

The specified axis must be normalized, or it represents an invalid rotation.

## Provided Methods

### `fn from_angle_x<A: Into<Rad<S>>>(theta: A) -> Self`

Create a rotation from an angle around the `x` axis (pitch).

### `fn from_angle_y<A: Into<Rad<S>>>(theta: A) -> Self`

Create a rotation from an angle around the `y` axis (yaw).

### `fn from_angle_z<A: Into<Rad<S>>>(theta: A) -> Self`

Create a rotation from an angle around the `z` axis (roll).

## Implementors

• `impl<S: BaseFloat> Rotation3<S> for Quaternion<S>`
• `impl<S: BaseFloat> Rotation3<S> for Basis3<S>`