#[repr(C)]pub struct Sphere<S> {
pub center: Vector3<S>,
pub radius: S,
}Fields§
§center: Vector3<S>min point
radius: Smax point
Implementations§
Trait Implementations§
impl<S: Copy> Copy for Sphere<S>
impl<S: Eq> Eq for Sphere<S>
impl<S> StructuralPartialEq for Sphere<S>
Auto Trait Implementations§
impl<S> Freeze for Sphere<S>where
S: Freeze,
impl<S> RefUnwindSafe for Sphere<S>where
S: RefUnwindSafe,
impl<S> Send for Sphere<S>where
S: Send,
impl<S> Sync for Sphere<S>where
S: Sync,
impl<S> Unpin for Sphere<S>where
S: Unpin,
impl<S> UnwindSafe for Sphere<S>where
S: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more