TextureInternalFormat

Enum TextureInternalFormat 

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pub enum TextureInternalFormat {
Show 23 variants RGBA32F = 34_836, RGB32F = 34_837, RGBA16F = 34_842, RGB16F = 34_843, RGBA32UI = 36_208, RGB32UI = 36_209, RGBA16UI = 36_214, RGB16UI = 36_215, RGBA8UI = 36_220, RGB8UI = 36_221, RGBA32I = 36_226, RGB32I = 36_227, RGBA16I = 36_232, RGB16I = 36_233, RGBA8I = 36_238, RGB8I = 36_239, RED_INTEGER = 36_244, GREEN_INTEGER = 36_245, BLUE_INTEGER = 36_246, RGB_INTEGER = 36_248, RGBA_INTEGER = 36_249, BGR_INTEGER = 36_250, BGRA_INTEGER = 36_251,
}
Expand description

The texture internal format used by CGL These are reflections of OpenGL’s enum values You can also use the _i version of methods to pass integers directly instead of enums

Variants§

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RGBA32F = 34_836

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RGB32F = 34_837

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RGBA16F = 34_842

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RGB16F = 34_843

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RGBA32UI = 36_208

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RGB32UI = 36_209

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RGBA16UI = 36_214

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RGB16UI = 36_215

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RGBA8UI = 36_220

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RGB8UI = 36_221

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RGBA32I = 36_226

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RGB32I = 36_227

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RGBA16I = 36_232

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RGB16I = 36_233

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RGBA8I = 36_238

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RGB8I = 36_239

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RED_INTEGER = 36_244

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GREEN_INTEGER = 36_245

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BLUE_INTEGER = 36_246

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RGB_INTEGER = 36_248

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RGBA_INTEGER = 36_249

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BGR_INTEGER = 36_250

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BGRA_INTEGER = 36_251

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