TextureDataType

Enum TextureDataType 

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pub enum TextureDataType {
    BYTE = 5_120,
    UNSIGNED_BYTE = 5_121,
    SHORT = 5_122,
    UNSIGNED_SHORT = 5_123,
    INT = 5_124,
    UNSIGNED_INT = 5_125,
    FLOAT = 5_126,
}
Expand description

The texture data type used by CGL These are reflections of OpenGL’s enum values You can also use the _i version of methods to pass integers directly instead of enums

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BYTE = 5_120

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UNSIGNED_BYTE = 5_121

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SHORT = 5_122

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UNSIGNED_SHORT = 5_123

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INT = 5_124

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UNSIGNED_INT = 5_125

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FLOAT = 5_126

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