WeightedTriangle

Struct WeightedTriangle 

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pub struct WeightedTriangle {
    pub a: WeightedVertex,
    pub b: WeightedVertex,
    pub c: WeightedVertex,
}
Expand description

A weighted 2-simplex in 2-dimensional space.

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§a: WeightedVertex§b: WeightedVertex§c: WeightedVertex

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impl WeightedTriangle

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pub fn new(a: WeightedVertex, b: WeightedVertex, c: WeightedVertex) -> Self

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pub fn get_third_point(&self, edge: &WeightedEdge) -> WeightedVertex

Given an edge of the triangle retrieve the point not on the edge

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impl Clone for WeightedTriangle

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fn clone(&self) -> WeightedTriangle

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for WeightedTriangle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for WeightedTriangle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<&WeightedTriangle> for PlotPoints

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fn from(triangle: &WeightedTriangle) -> Self

Converts to this type from the input type.
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impl Hash for WeightedTriangle

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for WeightedTriangle

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fn cmp(&self, other: &WeightedTriangle) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq for WeightedTriangle

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fn eq(&self, other: &WeightedTriangle) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for WeightedTriangle

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fn partial_cmp(&self, other: &WeightedTriangle) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl TriangleLogic<WeightedVertex, WeightedEdge, WeightedTriangle> for WeightedTriangle

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fn area(&self) -> f64

The area of the triangle.

§Example
use cg_math::geometry::{WeightedVertex, WeightedTriangle, TriangleLogic};
 
let v0 = WeightedVertex::new(2.5, 2.0, 0.0);
let v1 = WeightedVertex::new(1.0, 2.5, 0.0);
let v2 = WeightedVertex::new(2.0, 3.0, 0.0);
 
let triangle = WeightedTriangle::new(v0, v1, v2);
 
assert_eq!(triangle.area(), 0.625);
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fn area3d(&self) -> f64

The area of the triangle lifted to 3d with $z = x^2 + y^2 - w$.

§Example
use cg_math::geometry::{WeightedVertex, WeightedTriangle, TriangleLogic};
 
let v0 = WeightedVertex::new(2.5, 2.0, 1.0);
let v1 = WeightedVertex::new(1.0, 2.5, 2.0);
let v2 = WeightedVertex::new(2.0, 3.0, 3.0);
 
let triangle = WeightedTriangle::new(v0, v1, v2);
 
//assert_eq!(triangle.area3d(), 1.3975424859373686);
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fn has_edge(&self, edge: &WeightedEdge) -> bool

Check if the given edge is part of the triangle.

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fn has_vertex(&self, vertex: &WeightedVertex) -> bool

Check if the given vertex is part of the triangle.

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fn is_regular(&self, vertex: &WeightedVertex) -> bool

Check whether the triangle is regular w.r.t to the given vertex.

use cg_math::{geometry::{WeightedVertex, WeightedTriangle, TriangleLogic}, utils::c_hull};
 
// these 4 vertices span two of the three triangles in the triangulation
let v0 = WeightedVertex::new(6.24, 8.38, 2.24);
let v1 = WeightedVertex::new(9.34, 9.19, 7.46);  // assume this one was inserted last
let v2 = WeightedVertex::new(8.04, 5.53, 7.53);
let v3 = WeightedVertex::new(8.53, 8.43, 1.34);
 
assert_eq!(WeightedTriangle::new(v0, v2, v3).is_regular(&v1), false);
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fn is_eps_regular(&self, vertex: &WeightedVertex, epsilon: f64) -> bool

Check whether the triangle is regular w.r.t to the given vertex; by tolerance of epsilon.

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fn orientation(&self) -> f64

The orientation of the triangle; clockwise (cw) or counter-cw.

§Panics

If the triangle consists of three collinear points.

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fn regularity(&self, vertex: &WeightedVertex) -> f64

Compute the level of local regularity w.r.t to the given vertex

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fn is_neighbor(&self, other: &WeightedTriangle) -> Option<WeightedEdge>

Check if this and the other triangle share an edge, i.e. are neighbors and return it if existing

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fn edges(&self) -> Vec<WeightedEdge>

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fn vertices(&self) -> Vec<WeightedVertex>

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impl Copy for WeightedTriangle

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impl Eq for WeightedTriangle

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impl StructuralPartialEq for WeightedTriangle

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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fn from(t: T) -> T

Returns the argument unchanged.

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where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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where F: FnOnce(&Self) -> bool,

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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The inclusion map: converts self to the equivalent element of its superset.
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type Owned = T

The resulting type after obtaining ownership.
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Creates owned data from borrowed data, usually by cloning. Read more
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type Error = Infallible

The type returned in the event of a conversion error.
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Performs the conversion.
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The type returned in the event of a conversion error.
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Performs the conversion.
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fn vzip(self) -> V

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