pub struct Triangulation {
pub triangles: Vec<WeightedTriangle>,
pub used_vertices: Vec<WeightedVertex>,
pub ignored_vertices: Vec<WeightedVertex>,
pub cache: Vec<Vec<WeightedTriangle>>,
}Expand description
A triangulation of a set of vertices in 2-dimensional space.
Fields§
§triangles: Vec<WeightedTriangle>§used_vertices: Vec<WeightedVertex>§ignored_vertices: Vec<WeightedVertex>§cache: Vec<Vec<WeightedTriangle>>Implementations§
Source§impl Triangulation
impl Triangulation
Sourcepub fn new(starting_triangle: WeightedTriangle) -> Self
pub fn new(starting_triangle: WeightedTriangle) -> Self
Create a new trangulation with the given starting triangle.
pub fn triangles(&self) -> &Vec<WeightedTriangle>
pub fn triangles_mut(&mut self) -> &mut Vec<WeightedTriangle>
pub fn used_vertices(&self) -> &Vec<WeightedVertex>
pub fn used_vertices_mut(&mut self) -> &mut Vec<WeightedVertex>
pub fn ignored_vertices(&self) -> &Vec<WeightedVertex>
pub fn ignored_vertices_mut(&mut self) -> &mut Vec<WeightedVertex>
Trait Implementations§
Source§impl PartialEq for Triangulation
impl PartialEq for Triangulation
impl StructuralPartialEq for Triangulation
Auto Trait Implementations§
impl Freeze for Triangulation
impl RefUnwindSafe for Triangulation
impl Send for Triangulation
impl Sync for Triangulation
impl Unpin for Triangulation
impl UnwindSafe for Triangulation
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